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XCEngine/参考/TransformGizmo/Resources/Shaders/ObjectSelectEncode.shader

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2026-03-29 01:36:53 +08:00
Shader "Custom/ObjectSelectEncode"
{
Properties
{
_ID("ID", Color) = (0,0,0,1)
}
SubShader
{
Tags {"RenderType"="Opaque"} // <20><><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>͸<EFBFBD><CDB8>
LOD 100 // ϸ<>ڼ<EFBFBD><DABC><EFBFBD>
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
fixed4 _ID;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return _ID;
}
ENDCG
}
}
FallBack "Diffuse"
}