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XCEngine/engine/src/Resources/Mesh/Mesh.cpp

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#include <XCEngine/Resources/Mesh/Mesh.h>
#include <cstring>
namespace XCEngine {
namespace Resources {
Mesh::Mesh() = default;
Mesh::~Mesh() = default;
void Mesh::Release() {
m_vertexData.Clear();
m_indexData.Clear();
m_sections.Clear();
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m_vertexCount = 0;
m_vertexStride = 0;
m_attributes = VertexAttribute::Position;
m_indexCount = 0;
m_use32BitIndex = false;
UpdateMemorySize();
SetInvalid();
}
void Mesh::SetVertexData(const void* data, size_t size, Core::uint32 vertexCount,
Core::uint32 vertexStride, VertexAttribute attributes) {
m_vertexCount = vertexCount;
m_vertexStride = vertexStride;
m_attributes = attributes;
m_vertexData.Resize(size);
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if (size > 0 && data != nullptr) {
std::memcpy(m_vertexData.Data(), data, size);
}
UpdateMemorySize();
}
void Mesh::SetIndexData(const void* data, size_t size, Core::uint32 indexCount, bool use32Bit) {
m_indexCount = indexCount;
m_use32BitIndex = use32Bit;
m_indexData.Resize(size);
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if (size > 0 && data != nullptr) {
std::memcpy(m_indexData.Data(), data, size);
}
UpdateMemorySize();
}
void Mesh::AddSection(const MeshSection& section) {
m_sections.PushBack(section);
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UpdateMemorySize();
}
void Mesh::UpdateMemorySize() {
m_memorySize = m_vertexData.Size() +
m_indexData.Size() +
m_sections.Size() * sizeof(MeshSection);
}
} // namespace Resources
} // namespace XCEngine