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XCEngine/docs/api/math/quaternion/to-matrix4x4.md

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2026-03-20 02:35:15 +08:00
# Quaternion::ToMatrix4x4
```cpp
Matrix4x4 ToMatrix4x4() const;
```
将四元数转换为 4x4 旋转矩阵。
**返回:** 4x4 旋转矩阵
**线程安全:** ✅
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Math/Quaternion.h>
#include <XCEngine/Math/Matrix4.h>
using namespace XCEngine::Math;
Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Matrix4 m = q.ToMatrix4x4();
```
## 相关文档
- [Quaternion](quaternion.md) - 返回类总览
- [FromRotationMatrix](from-rotation-matrix.md) - 从矩阵创建