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XCEngine/docs/api/math/bounds/getclosestpoint.md

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# Bounds::GetClosestPoint
```cpp
Vector3 GetClosestPoint(const Vector3& point) const
```
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获取包围盒上最接近给定点的点。如果点在盒内,则返回该点本身;如果在盒外,则返回该点在盒面上的投影点。
**参数:**
- `point` - 参考点
**返回:** `Vector3` - 盒上最接近的点
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**线程安全:** ✅
**复杂度:** O(1)
**示例:**
```cpp
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#include <XCEngine/Math/Bounds.h>
#include <XCEngine/Math/Vector3.h>
using namespace XCEngine::Math;
Bounds bounds(Vector3(0.0f, 0.0f, 0.0f), Vector3(2.0f, 2.0f, 2.0f));
Vector3 inside = bounds.GetClosestPoint(Vector3(0.0f, 0.0f, 0.0f));
// returns (0, 0, 0) since point is inside
Vector3 outside = bounds.GetClosestPoint(Vector3(10.0f, 0.0f, 0.0f));
// returns (1, 0, 0) - closest point on box surface
```
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## 相关文档
- [Bounds](bounds.md) - 返回类总览
- [Contains](contains.md) - 检测点是否在盒内