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XCEngine/engine/include/XCEngine/RHI/RHIDescriptorPool.h

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#pragma once
#include "RHIEnums.h"
#include <cstdint>
namespace XCEngine {
namespace RHI {
class RHIDescriptorSet;
struct DescriptorSetLayoutDesc;
struct DescriptorPoolDesc {
void* device;
DescriptorHeapType type;
uint32_t descriptorCount;
bool shaderVisible;
};
class RHIDescriptorPool {
public:
virtual ~RHIDescriptorPool() = default;
virtual bool Initialize(const DescriptorPoolDesc& desc) = 0;
virtual void Shutdown() = 0;
virtual void* GetNativeHandle() = 0;
virtual uint32_t GetDescriptorCount() const = 0;
virtual DescriptorHeapType GetType() const = 0;
virtual RHIDescriptorSet* AllocateSet(const DescriptorSetLayoutDesc& layout) = 0;
virtual void FreeSet(RHIDescriptorSet* set) = 0;
};
} // namespace RHI
} // namespace XCEngine