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XCEngine/new_editor/include/XCEditor/Fields/UIEditorObjectFieldInteraction.h

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2026-04-10 00:41:28 +08:00
#pragma once
#include <XCEditor/Fields/UIEditorObjectField.h>
#include <XCEngine/UI/Types.h>
#include <vector>
namespace XCEngine::UI::Editor {
struct UIEditorObjectFieldInteractionState {
Widgets::UIEditorObjectFieldState fieldState = {};
::XCEngine::UI::UIPoint pointerPosition = {};
bool hasPointerPosition = false;
};
struct UIEditorObjectFieldInteractionResult {
bool consumed = false;
bool focusChanged = false;
bool activateRequested = false;
bool clearRequested = false;
Widgets::UIEditorObjectFieldHitTarget hitTarget = {};
};
struct UIEditorObjectFieldInteractionFrame {
Widgets::UIEditorObjectFieldLayout layout = {};
UIEditorObjectFieldInteractionResult result = {};
};
UIEditorObjectFieldInteractionFrame UpdateUIEditorObjectFieldInteraction(
UIEditorObjectFieldInteractionState& state,
const Widgets::UIEditorObjectFieldSpec& spec,
const ::XCEngine::UI::UIRect& bounds,
const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
const Widgets::UIEditorObjectFieldMetrics& metrics = {});
} // namespace XCEngine::UI::Editor