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XCEngine/tests/RHI/D3D12/unit/test_command_queue.cpp

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#include "fixtures/D3D12TestFixture.h"
TEST_F(D3D12TestFixture, CommandQueue_Get_TimestampFrequency) {
D3D12_COMMAND_QUEUE_DESC desc = {};
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
ComPtr<ID3D12CommandQueue> queue;
HRESULT hr = GetDevice()->CreateCommandQueue(&desc, IID_PPV_ARGS(&queue));
ASSERT_HRESULT_SUCCEEDED(hr);
UINT64 frequency;
hr = queue->GetTimestampFrequency(&frequency);
ASSERT_HRESULT_SUCCEEDED(hr);
EXPECT_GT(frequency, 0);
}
TEST_F(D3D12TestFixture, CommandQueue_Execute_EmptyCommandLists) {
GetCommandList()->Reset(GetCommandAllocator(), nullptr);
ID3D12CommandList* commandLists[] = { GetCommandList() };
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
GetCommandList()->Close();
WaitForGPU();
}