41 lines
1.1 KiB
Markdown
41 lines
1.1 KiB
Markdown
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# D3D12ShaderResourceView::Initialize
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## 函数签名
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```cpp
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void Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_SHADER_RESOURCE_VIEW_DESC* desc = nullptr)
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```
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## 描述
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初始化 D3D12 着色器资源视图。根据提供的资源创建 D3D12 着色器资源视图。
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `device` | `ID3D12Device*` | D3D12 设备指针,用于创建视图 |
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| `resource` | `ID3D12Resource*` | D3D12 资源指针 |
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| `desc` | `const D3D12_SHADER_RESOURCE_VIEW_DESC*` | 着色器资源视图描述符(可选,默认 nullptr) |
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## 返回值
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无
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## 示例
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```cpp
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// 创建 SRV,使用默认描述符
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D3D12ShaderResourceView srv;
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srv.Initialize(device, texture, nullptr);
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// 创建 SRV,使用自定义描述符
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = D3D12ShaderResourceView::CreateDesc(Format::R8G8B8A8_UNorm);
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srv.Initialize(device, texture, &desc);
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```
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## 相关文档
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- [D3D12ShaderResourceView::InitializeAt](initialize-at.md) - 在指定位置初始化
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- [D3D12ShaderResourceView::Shutdown](shutdown.md) - 关闭视图
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- [D3D12ShaderResourceView](shader-resource-view.md) - 类总览
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