20 lines
411 B
Markdown
20 lines
411 B
Markdown
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# D3D12CommandList::SetVertexBuffer
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```cpp
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void SetVertexBuffer(uint32_t slot, void* buffer, uint64_t offset, uint32_t stride) override;
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```
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设置单个顶点缓冲区。
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**参数:**
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- `slot` - 顶点缓冲区槽位
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- `buffer` - 缓冲区指针
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- `offset` - 缓冲区偏移
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- `stride` - 顶点 stride
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**复杂度:** O(1)
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## 相关文档
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- [D3D12CommandList 总览](command-list.md) - 返回类总览
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