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XCEngine/editor/src/Viewport/SceneViewportRenderPlan.h

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#pragma once
#include "Passes/SceneViewportEditorOverlayPass.h"
#include "SceneViewportEditorOverlayData.h"
#include "ViewportHostRenderFlowUtils.h"
#include <XCEngine/Core/Math/Color.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <functional>
#include <memory>
#include <utility>
#include <vector>
namespace XCEngine {
namespace Editor {
struct SceneViewportRenderPlan {
Rendering::BuiltinPostProcessRequest builtinPostProcess = {};
Rendering::RenderPassSequence postScenePasses = {};
Rendering::RenderPassSequence overlayPasses = {};
bool hasClearColorOverride = true;
Math::Color clearColorOverride = Math::Color(0.27f, 0.27f, 0.27f, 1.0f);
bool HasPostScenePasses() const {
return postScenePasses.GetPassCount() > 0;
}
bool HasOverlayPasses() const {
return overlayPasses.GetPassCount() > 0;
}
};
using SceneViewportOverlayPassFactory =
std::function<std::unique_ptr<Rendering::RenderPass>(const SceneViewportOverlayFrameData&)>;
struct SceneViewportRenderPlanBuildResult {
SceneViewportRenderPlan plan = {};
const char* warningStatusText = nullptr;
};
inline SceneViewportRenderPlanBuildResult BuildSceneViewportRenderPlan(
const ViewportRenderTargets& targets,
const SceneViewportOverlayData& overlay,
const std::vector<uint64_t>& selectedObjectIds,
const SceneViewportOverlayFrameData& editorOverlayFrameData,
const SceneViewportOverlayFrameData& transientOverlayFrameData,
const SceneViewportOverlayPassFactory& overlayPassFactory,
bool debugSelectionMask = false) {
SceneViewportRenderPlanBuildResult result = {};
if (!overlay.valid) {
return result;
}
const SceneViewportBuiltinPostProcessBuildResult builtinPostProcess =
BuildSceneViewportBuiltinPostProcess(
overlay,
selectedObjectIds,
targets.objectIdShaderView != nullptr,
debugSelectionMask);
result.plan.builtinPostProcess = builtinPostProcess.request;
result.warningStatusText = builtinPostProcess.warningStatusText;
SceneViewportOverlayFrameData renderOverlayFrameData = editorOverlayFrameData;
AppendSceneViewportOverlayFrameData(renderOverlayFrameData, transientOverlayFrameData);
if (renderOverlayFrameData.HasOverlayPrimitives() &&
overlayPassFactory != nullptr) {
std::unique_ptr<Rendering::RenderPass> overlayPass = overlayPassFactory(renderOverlayFrameData);
if (overlayPass != nullptr) {
result.plan.overlayPasses.AddPass(std::move(overlayPass));
}
}
return result;
}
inline void ApplySceneViewportRenderPlan(
const ViewportRenderTargets& targets,
SceneViewportRenderPlan& plan,
Rendering::CameraRenderRequest& request) {
ApplySceneViewportRenderRequestSetup(
targets,
&plan.builtinPostProcess,
&plan.postScenePasses,
request);
if (plan.HasOverlayPasses()) {
request.overlayPasses = &plan.overlayPasses;
}
request.hasClearColorOverride = plan.hasClearColorOverride;
request.clearColorOverride = plan.clearColorOverride;
}
} // namespace Editor
} // namespace XCEngine