docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
- math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
- containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
- core: 修复 types 链接错误
- debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
- memory: 修复头文件路径, malloc vs operator new, 新增方法文档
- resources: 修复 Shader/Texture 链接错误
- threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00
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# D3D12Device
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**命名空间**: `XCEngine::RHI`
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**描述**: DirectX 12 设备实现,继承自 `RHIDevice`。
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## 公共方法
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### 继承方法
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| 方法 | 文档 |
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|------|------|
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2026-03-19 01:23:10 +08:00
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| `Initialize` | [详细文档](../../device/initialize.md) |
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| `Shutdown` | [详细文档](../../device/shutdown.md) |
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docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
- math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
- containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
- core: 修复 types 链接错误
- debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
- memory: 修复头文件路径, malloc vs operator new, 新增方法文档
- resources: 修复 Shader/Texture 链接错误
- threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00
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| `CreateBuffer` | [详细文档](../../device/create-buffer.md) |
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| `CreateTexture` | [详细文档](../../device/create-texture.md) |
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| `CreateSwapChain` | [详细文档](../../device/create-swap-chain.md) |
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| `CreateCommandList` | [详细文档](../../device/create-command-list.md) |
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| `CreateCommandQueue` | [详细文档](../../device/create-command-queue.md) |
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| `CompileShader` | [详细文档](../../device/compile-shader.md) |
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| `CreatePipelineState` | [详细文档](../../device/create-pipeline-state.md) |
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| `CreateFence` | [详细文档](../../device/create-fence.md) |
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| `CreateSampler` | [详细文档](../../device/create-sampler.md) |
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| `GetCapabilities` | [详细文档](../../device/get-capabilities.md) |
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| `GetDeviceInfo` | [详细文档](../../device/get-device-info.md) |
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| `GetNativeDevice` | [详细文档](../../device/get-native-device.md) |
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### D3D12 特有方法
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| 方法 | 文档 |
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|------|------|
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| `GetDevice` | [详细文档](get-device.md) |
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| `GetFactory` | [详细文档](get-factory.md) |
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| `GetAdapterInfo` | [详细文档](get-adapter-info.md) |
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| `EnumerateAdapters` | [详细文档](enumerate-adapters.md) |
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| `GetDescriptorHandleIncrementSize` | [详细文档](get-descriptor-handle-increment-size.md) |
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| `CheckFeatureSupport` | [详细文档](check-feature-support.md) |
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## 相关文档
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- [D3D12 后端总览](../overview.md)
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- [RHIDevice](../../device/device.md) - 抽象设备接口
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