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XCEngine/engine/third_party/physx/source/simulationcontroller/src/ScSimStats.cpp

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "foundation/PxMemory.h"
#include "ScSimStats.h"
#include "PxvSimStats.h"
#include "PxsHeapMemoryAllocator.h"
using namespace physx;
Sc::SimStats::SimStats()
{
numBroadPhaseAdds = numBroadPhaseRemoves = 0;
gpuMemSizeParticles = 0;
gpuMemSizeDeformableSurfaces = 0;
gpuMemSizeDeformableVolumes = 0;
clear();
}
void Sc::SimStats::clear()
{
#if PX_ENABLE_SIM_STATS
PxMemZero(const_cast<void*>(reinterpret_cast<volatile void*>(&numTriggerPairs)), sizeof(TriggerPairCounts));
numBroadPhaseAddsPending = numBroadPhaseRemovesPending = 0;
#else
PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
#endif
}
void Sc::SimStats::simStart()
{
#if PX_ENABLE_SIM_STATS
// pending broadphase adds/removes are now the current ones
numBroadPhaseAdds = numBroadPhaseAddsPending;
numBroadPhaseRemoves = numBroadPhaseRemovesPending;
clear();
#else
PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
#endif
}
void Sc::SimStats::readOut(PxSimulationStatistics& s, const PxvSimStats& simStats) const
{
#if PX_ENABLE_SIM_STATS
s = PxSimulationStatistics(); // clear stats
for(PxU32 i=0; i < PxGeometryType::eCONVEXMESH+1; i++)
{
for(PxU32 j=0; j < PxGeometryType::eGEOMETRY_COUNT; j++)
{
s.nbTriggerPairs[i][j] += PxU32(numTriggerPairs[i][j]);
if (i != j)
s.nbTriggerPairs[j][i] += PxU32(numTriggerPairs[i][j]);
}
}
s.nbBroadPhaseAdds = numBroadPhaseAdds;
s.nbBroadPhaseRemoves = numBroadPhaseRemoves;
for(PxU32 i=0; i < PxGeometryType::eGEOMETRY_COUNT; i++)
{
s.nbDiscreteContactPairs[i][i] = simStats.mNbDiscreteContactPairs[i][i];
s.nbModifiedContactPairs[i][i] = simStats.mNbModifiedContactPairs[i][i];
s.nbCCDPairs[i][i] = simStats.mNbCCDPairs[i][i];
for(PxU32 j=i+1; j < PxGeometryType::eGEOMETRY_COUNT; j++)
{
PxU32 c = simStats.mNbDiscreteContactPairs[i][j];
s.nbDiscreteContactPairs[i][j] = c;
s.nbDiscreteContactPairs[j][i] = c;
c = simStats.mNbModifiedContactPairs[i][j];
s.nbModifiedContactPairs[i][j] = c;
s.nbModifiedContactPairs[j][i] = c;
c = simStats.mNbCCDPairs[i][j];
s.nbCCDPairs[i][j] = c;
s.nbCCDPairs[j][i] = c;
}
#if PX_DEBUG
for(PxU32 j=0; j < i; j++)
{
// PxvSimStats should only use one half of the matrix
PX_ASSERT(simStats.mNbDiscreteContactPairs[i][j] == 0);
PX_ASSERT(simStats.mNbModifiedContactPairs[i][j] == 0);
PX_ASSERT(simStats.mNbCCDPairs[i][j] == 0);
}
#endif
}
s.nbDiscreteContactPairsTotal = simStats.mNbDiscreteContactPairsTotal;
s.nbDiscreteContactPairsWithCacheHits = simStats.mNbDiscreteContactPairsWithCacheHits;
s.nbDiscreteContactPairsWithContacts = simStats.mNbDiscreteContactPairsWithContacts;
s.nbActiveConstraints = simStats.mNbActiveConstraints;
s.nbActiveDynamicBodies = simStats.mNbActiveDynamicBodies;
s.nbActiveKinematicBodies = simStats.mNbActiveKinematicBodies;
s.nbAxisSolverConstraints = simStats.mNbAxisSolverConstraints;
s.peakConstraintMemory = simStats.mPeakConstraintBlockAllocations * 16 * 1024;
s.compressedContactSize = simStats.mTotalCompressedContactSize;
s.requiredContactConstraintMemory = simStats.mTotalConstraintSize;
s.nbNewPairs = simStats.mNbNewPairs;
s.nbLostPairs = simStats.mNbLostPairs;
s.nbNewTouches = simStats.mNbNewTouches;
s.nbLostTouches = simStats.mNbLostTouches;
s.nbPartitions = simStats.mNbPartitions;
s.gpuDynamicsMemoryConfigStatistics.tempBufferCapacity = simStats.mGpuDynamicsTempBufferCapacity;
s.gpuDynamicsMemoryConfigStatistics.rigidContactCount = simStats.mGpuDynamicsRigidContactCount;
s.gpuDynamicsMemoryConfigStatistics.rigidPatchCount = simStats.mGpuDynamicsRigidPatchCount;
s.gpuDynamicsMemoryConfigStatistics.foundLostPairs = simStats.mGpuDynamicsFoundLostPairs;
s.gpuDynamicsMemoryConfigStatistics.foundLostAggregatePairs = simStats.mGpuDynamicsFoundLostAggregatePairs;
s.gpuDynamicsMemoryConfigStatistics.totalAggregatePairs = simStats.mGpuDynamicsTotalAggregatePairs;
s.gpuDynamicsMemoryConfigStatistics.deformableSurfaceContacts = simStats.mGpuDynamicsDeformableSurfaceContacts;
s.gpuDynamicsMemoryConfigStatistics.deformableVolumeContacts = simStats.mGpuDynamicsDeformableVolumeContacts;
s.gpuDynamicsMemoryConfigStatistics.softbodyContacts = simStats.mGpuDynamicsDeformableVolumeContacts; //deprecated
s.gpuDynamicsMemoryConfigStatistics.particleContacts = simStats.mGpuDynamicsParticleContacts;
s.gpuDynamicsMemoryConfigStatistics.collisionStackSize = simStats.mGpuDynamicsCollisionStackSize;
#else
PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
PX_UNUSED(s);
PX_UNUSED(simStats);
#endif
}