2026-04-12 23:13:00 +08:00
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#include "D3D12WindowRenderer.h"
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#include <XCEngine/RHI/RHIFactory.h>
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namespace XCEngine::UI::Editor::Host {
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using ::XCEngine::RHI::CommandListDesc;
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using ::XCEngine::RHI::CommandQueueDesc;
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using ::XCEngine::RHI::DescriptorHeapType;
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using ::XCEngine::RHI::DescriptorPoolDesc;
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using ::XCEngine::RHI::D3D12CommandList;
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using ::XCEngine::RHI::D3D12CommandQueue;
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using ::XCEngine::RHI::D3D12DescriptorHeap;
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using ::XCEngine::RHI::D3D12Device;
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using ::XCEngine::RHI::D3D12SwapChain;
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using ::XCEngine::RHI::D3D12Texture;
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using ::XCEngine::RHI::Format;
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using ::XCEngine::RHI::ResourceStates;
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using ::XCEngine::RHI::ResourceViewDesc;
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using ::XCEngine::RHI::ResourceViewDimension;
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using ::XCEngine::RHI::RHICommandList;
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using ::XCEngine::RHI::RHICommandQueue;
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using ::XCEngine::RHI::RHIDevice;
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using ::XCEngine::RHI::RHIDeviceDesc;
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using ::XCEngine::RHI::RHIFactory;
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using ::XCEngine::RHI::RHISwapChain;
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using ::XCEngine::RHI::RHIType;
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using ::XCEngine::RHI::SwapChainDesc;
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bool D3D12WindowRenderer::Initialize(HWND hwnd, int width, int height) {
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Shutdown();
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if (hwnd == nullptr || width <= 0 || height <= 0) {
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return false;
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}
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m_hwnd = hwnd;
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m_width = width;
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m_height = height;
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m_device = RHIFactory::CreateRHIDevice(RHIType::D3D12);
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if (m_device == nullptr) {
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Shutdown();
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return false;
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}
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RHIDeviceDesc deviceDesc = {};
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#ifdef _DEBUG
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deviceDesc.enableDebugLayer = true;
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deviceDesc.enableGPUValidation = true;
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#endif
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if (!m_device->Initialize(deviceDesc)) {
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Shutdown();
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return false;
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}
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<std::uint32_t>(::XCEngine::RHI::CommandQueueType::Direct);
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m_commandQueue = m_device->CreateCommandQueue(queueDesc);
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if (m_commandQueue == nullptr || GetD3D12CommandQueue() == nullptr) {
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Shutdown();
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return false;
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}
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CommandListDesc commandListDesc = {};
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commandListDesc.commandListType = static_cast<std::uint32_t>(::XCEngine::RHI::CommandQueueType::Direct);
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m_commandList = m_device->CreateCommandList(commandListDesc);
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if (m_commandList == nullptr || GetD3D12CommandList() == nullptr) {
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Shutdown();
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return false;
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}
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m_commandList->Close();
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SwapChainDesc swapChainDesc = {};
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swapChainDesc.windowHandle = hwnd;
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swapChainDesc.width = static_cast<std::uint32_t>(width);
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swapChainDesc.height = static_cast<std::uint32_t>(height);
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swapChainDesc.bufferCount = kSwapChainBufferCount;
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m_swapChain = m_device->CreateSwapChain(swapChainDesc, m_commandQueue);
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if (m_swapChain == nullptr || GetD3D12SwapChain() == nullptr) {
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Shutdown();
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return false;
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}
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DescriptorPoolDesc srvPoolDesc = {};
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srvPoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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srvPoolDesc.descriptorCount = kSrvDescriptorCount;
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srvPoolDesc.shaderVisible = true;
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m_srvPool = m_device->CreateDescriptorPool(srvPoolDesc);
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m_srvHeap = dynamic_cast<D3D12DescriptorHeap*>(m_srvPool);
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if (m_srvPool == nullptr || m_srvHeap == nullptr) {
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Shutdown();
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return false;
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}
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m_srvDescriptorSize = m_srvHeap->GetDescriptorSize();
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m_srvUsage.assign(kSrvDescriptorCount, false);
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if (!RecreateBackBufferViews()) {
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Shutdown();
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return false;
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}
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return true;
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}
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void D3D12WindowRenderer::Shutdown() {
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WaitForGpuIdle();
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ReleaseBackBufferViews();
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if (m_srvPool != nullptr) {
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m_srvPool->Shutdown();
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delete m_srvPool;
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m_srvPool = nullptr;
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}
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m_srvHeap = nullptr;
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m_srvUsage.clear();
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if (m_swapChain != nullptr) {
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m_swapChain->Shutdown();
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delete m_swapChain;
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m_swapChain = nullptr;
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}
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if (m_commandList != nullptr) {
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m_commandList->Shutdown();
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delete m_commandList;
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m_commandList = nullptr;
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}
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if (m_commandQueue != nullptr) {
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m_commandQueue->Shutdown();
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delete m_commandQueue;
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m_commandQueue = nullptr;
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}
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if (m_device != nullptr) {
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m_device->Shutdown();
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delete m_device;
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m_device = nullptr;
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}
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m_hwnd = nullptr;
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m_width = 0;
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m_height = 0;
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m_srvDescriptorSize = 0;
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}
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void D3D12WindowRenderer::Resize(int width, int height) {
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if (width <= 0 || height <= 0 || m_swapChain == nullptr) {
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return;
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}
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WaitForGpuIdle();
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ReleaseBackBufferViews();
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m_swapChain->Resize(static_cast<std::uint32_t>(width), static_cast<std::uint32_t>(height));
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m_width = width;
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m_height = height;
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RecreateBackBufferViews();
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}
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bool D3D12WindowRenderer::BeginFrame() {
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D3D12CommandQueue* d3d12Queue = GetD3D12CommandQueue();
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D3D12CommandList* d3d12CommandList = GetD3D12CommandList();
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if (m_swapChain == nullptr ||
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d3d12Queue == nullptr ||
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d3d12CommandList == nullptr ||
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m_srvHeap == nullptr) {
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return false;
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}
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d3d12Queue->WaitForPreviousFrame();
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m_commandList->Reset();
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return true;
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}
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2026-04-12 23:21:59 +08:00
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bool D3D12WindowRenderer::SubmitFrame(bool presentSwapChain) {
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if (m_commandList == nullptr || m_commandQueue == nullptr) {
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return false;
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}
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if (presentSwapChain && m_swapChain == nullptr) {
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return false;
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}
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m_commandList->Close();
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void* commandLists[] = { m_commandList };
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m_commandQueue->ExecuteCommandLists(1, commandLists);
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if (presentSwapChain) {
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m_swapChain->Present(1, 0);
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}
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return true;
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}
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2026-04-12 23:13:00 +08:00
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ID3D12Device* D3D12WindowRenderer::GetDevice() const {
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const D3D12Device* device = GetD3D12Device();
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return device != nullptr ? device->GetDevice() : nullptr;
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}
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ID3D12DescriptorHeap* D3D12WindowRenderer::GetSrvHeap() const {
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return m_srvHeap != nullptr ? m_srvHeap->GetDescriptorHeap() : nullptr;
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}
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ID3D12CommandQueue* D3D12WindowRenderer::GetCommandQueue() const {
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const D3D12CommandQueue* queue = GetD3D12CommandQueue();
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return queue != nullptr ? queue->GetCommandQueue() : nullptr;
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}
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void D3D12WindowRenderer::AllocateShaderResourceDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
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AllocateShaderResourceDescriptorInternal(outCpuHandle, outGpuHandle);
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}
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bool D3D12WindowRenderer::CreateShaderResourceTextureDescriptor(
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RHIDevice* device,
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::XCEngine::RHI::RHITexture* texture,
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
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if (device == nullptr ||
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texture == nullptr ||
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outCpuHandle == nullptr ||
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outGpuHandle == nullptr) {
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return false;
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}
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*outCpuHandle = {};
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*outGpuHandle = {};
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auto* nativeDevice = dynamic_cast<D3D12Device*>(device);
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auto* nativeTexture = dynamic_cast<D3D12Texture*>(texture);
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if (nativeDevice == nullptr ||
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nativeTexture == nullptr ||
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nativeTexture->GetResource() == nullptr) {
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return false;
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}
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AllocateShaderResourceDescriptorInternal(outCpuHandle, outGpuHandle);
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if (outCpuHandle->ptr == 0 || outGpuHandle->ptr == 0) {
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*outCpuHandle = {};
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*outGpuHandle = {};
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return false;
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}
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D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
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srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = 1;
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nativeDevice->GetDevice()->CreateShaderResourceView(
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nativeTexture->GetResource(),
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&srvDesc,
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*outCpuHandle);
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return true;
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}
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void D3D12WindowRenderer::FreeShaderResourceDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle) {
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FreeShaderResourceDescriptorInternal(cpuHandle, gpuHandle);
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}
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UINT D3D12WindowRenderer::GetSrvDescriptorSize() const {
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return m_srvDescriptorSize;
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}
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UINT D3D12WindowRenderer::GetSrvDescriptorCount() const {
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return kSrvDescriptorCount;
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}
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RHIDevice* D3D12WindowRenderer::GetRHIDevice() const {
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return m_device;
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}
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RHISwapChain* D3D12WindowRenderer::GetSwapChain() const {
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return m_swapChain;
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}
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const ::XCEngine::Rendering::RenderSurface* D3D12WindowRenderer::GetCurrentRenderSurface() const {
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if (m_swapChain == nullptr) {
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return nullptr;
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}
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const std::uint32_t backBufferIndex = m_swapChain->GetCurrentBackBufferIndex();
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if (backBufferIndex >= m_backBufferSurfaces.size()) {
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return nullptr;
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}
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return &m_backBufferSurfaces[backBufferIndex];
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}
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::XCEngine::Rendering::RenderContext D3D12WindowRenderer::GetRenderContext() const {
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::XCEngine::Rendering::RenderContext context = {};
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context.device = m_device;
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context.commandList = m_commandList;
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context.commandQueue = m_commandQueue;
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context.backendType = RHIType::D3D12;
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return context;
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}
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D3D12Device* D3D12WindowRenderer::GetD3D12Device() const {
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return m_device != nullptr ? static_cast<D3D12Device*>(m_device) : nullptr;
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}
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D3D12CommandQueue* D3D12WindowRenderer::GetD3D12CommandQueue() const {
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return m_commandQueue != nullptr ? static_cast<D3D12CommandQueue*>(m_commandQueue) : nullptr;
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}
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D3D12CommandList* D3D12WindowRenderer::GetD3D12CommandList() const {
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return m_commandList != nullptr ? static_cast<D3D12CommandList*>(m_commandList) : nullptr;
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}
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D3D12SwapChain* D3D12WindowRenderer::GetD3D12SwapChain() const {
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return m_swapChain != nullptr ? static_cast<D3D12SwapChain*>(m_swapChain) : nullptr;
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}
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void D3D12WindowRenderer::AllocateShaderResourceDescriptorInternal(
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
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if (outCpuHandle == nullptr || outGpuHandle == nullptr) {
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return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
*outCpuHandle = {};
|
|
|
|
|
*outGpuHandle = {};
|
|
|
|
|
if (m_srvHeap == nullptr ||
|
|
|
|
|
m_srvDescriptorSize == 0 ||
|
|
|
|
|
m_srvUsage.empty()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (std::size_t index = 0; index < m_srvUsage.size(); ++index) {
|
|
|
|
|
if (m_srvUsage[index]) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_srvUsage[index] = true;
|
|
|
|
|
outCpuHandle->ptr =
|
|
|
|
|
m_srvHeap->GetCPUDescriptorHandleForHeapStart().ptr +
|
|
|
|
|
static_cast<SIZE_T>(index) * m_srvDescriptorSize;
|
|
|
|
|
outGpuHandle->ptr =
|
|
|
|
|
m_srvHeap->GetGPUDescriptorHandleForHeapStart().ptr +
|
|
|
|
|
static_cast<UINT64>(index) * m_srvDescriptorSize;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void D3D12WindowRenderer::FreeShaderResourceDescriptorInternal(
|
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
|
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE) {
|
|
|
|
|
if (m_srvHeap == nullptr ||
|
|
|
|
|
m_srvDescriptorSize == 0 ||
|
|
|
|
|
cpuHandle.ptr < m_srvHeap->GetCPUDescriptorHandleForHeapStart().ptr) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const SIZE_T offset =
|
|
|
|
|
cpuHandle.ptr - m_srvHeap->GetCPUDescriptorHandleForHeapStart().ptr;
|
|
|
|
|
const std::size_t index =
|
|
|
|
|
static_cast<std::size_t>(offset / m_srvDescriptorSize);
|
|
|
|
|
if (index < m_srvUsage.size()) {
|
|
|
|
|
m_srvUsage[index] = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void D3D12WindowRenderer::WaitForGpuIdle() {
|
|
|
|
|
if (m_commandQueue != nullptr) {
|
|
|
|
|
m_commandQueue->WaitForIdle();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void D3D12WindowRenderer::ReleaseBackBufferViews() {
|
|
|
|
|
for (auto* view : m_backBufferViews) {
|
|
|
|
|
if (view != nullptr) {
|
|
|
|
|
view->Shutdown();
|
|
|
|
|
delete view;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
m_backBufferViews.clear();
|
|
|
|
|
m_backBufferSurfaces.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool D3D12WindowRenderer::RecreateBackBufferViews() {
|
|
|
|
|
D3D12SwapChain* d3d12SwapChain = GetD3D12SwapChain();
|
|
|
|
|
if (m_device == nullptr || d3d12SwapChain == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_backBufferViews.resize(kSwapChainBufferCount, nullptr);
|
|
|
|
|
m_backBufferSurfaces.resize(kSwapChainBufferCount);
|
|
|
|
|
|
|
|
|
|
ResourceViewDesc viewDesc = {};
|
|
|
|
|
viewDesc.format = static_cast<std::uint32_t>(Format::R8G8B8A8_UNorm);
|
|
|
|
|
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
|
|
|
|
|
|
|
|
|
for (std::uint32_t backBufferIndex = 0; backBufferIndex < kSwapChainBufferCount; ++backBufferIndex) {
|
|
|
|
|
m_backBufferViews[backBufferIndex] = m_device->CreateRenderTargetView(
|
|
|
|
|
&d3d12SwapChain->GetBackBuffer(backBufferIndex),
|
|
|
|
|
viewDesc);
|
|
|
|
|
if (m_backBufferViews[backBufferIndex] == nullptr) {
|
|
|
|
|
ReleaseBackBufferViews();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
::XCEngine::Rendering::RenderSurface& surface = m_backBufferSurfaces[backBufferIndex];
|
|
|
|
|
surface = ::XCEngine::Rendering::RenderSurface(
|
|
|
|
|
static_cast<std::uint32_t>(m_width),
|
|
|
|
|
static_cast<std::uint32_t>(m_height));
|
|
|
|
|
surface.SetColorAttachment(m_backBufferViews[backBufferIndex]);
|
|
|
|
|
surface.SetAutoTransitionEnabled(false);
|
|
|
|
|
surface.SetColorStateBefore(ResourceStates::RenderTarget);
|
|
|
|
|
surface.SetColorStateAfter(ResourceStates::RenderTarget);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace XCEngine::UI::Editor::Host
|