32 lines
444 B
Markdown
32 lines
444 B
Markdown
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# D3D12Texture::SetState
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设置资源状态。
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```cpp
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void SetState(ResourceStates state) override;
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```
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## 参数
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- `state` - 新的资源状态
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## 返回值
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无
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**线程安全:** ❌
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**复杂度:** O(1)
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## 示例
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```cpp
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D3D12Texture texture;
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texture.Initialize(device, desc);
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texture.SetState(ResourceStates::RenderTarget);
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```
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## 相关文档
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- [D3D12Texture 总览](texture.md)
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- [GetState](get-state.md) - 获取资源状态
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