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XCEngine/new_editor/app/Rendering/Native/NativeRendererDrawGeometry.cpp

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#include "NativeRendererSupport.h"
namespace XCEngine::UI::Editor::Host {
using namespace NativeRendererSupport;
void NativeRenderer::RenderFilledRectCommand(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawCommand& command) {
const float dpiScale = ClampDpiScale(m_dpiScale);
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float rounding = command.rounding > 0.0f ? command.rounding * dpiScale : 0.0f;
if (command.rounding > 0.0f) {
renderTarget.FillRoundedRectangle(
D2D1::RoundedRect(rect, rounding, rounding),
&solidBrush);
return;
}
renderTarget.FillRectangle(rect, &solidBrush);
}
void NativeRenderer::RenderFilledRectLinearGradientCommand(
ID2D1RenderTarget& renderTarget,
const ::XCEngine::UI::UIDrawCommand& command) {
const float dpiScale = ClampDpiScale(m_dpiScale);
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float rounding = command.rounding > 0.0f ? command.rounding * dpiScale : 0.0f;
const D2D1_GRADIENT_STOP stops[2] = {
D2D1::GradientStop(0.0f, ToD2DColor(command.color)),
D2D1::GradientStop(1.0f, ToD2DColor(command.secondaryColor))
};
Microsoft::WRL::ComPtr<ID2D1GradientStopCollection> stopCollection;
HRESULT hr = renderTarget.CreateGradientStopCollection(
stops,
2u,
stopCollection.ReleaseAndGetAddressOf());
if (FAILED(hr) || !stopCollection) {
return;
}
const D2D1_POINT_2F startPoint =
command.gradientDirection == ::XCEngine::UI::UILinearGradientDirection::Vertical
? D2D1::Point2F((rect.left + rect.right) * 0.5f, rect.top)
: D2D1::Point2F(rect.left, (rect.top + rect.bottom) * 0.5f);
const D2D1_POINT_2F endPoint =
command.gradientDirection == ::XCEngine::UI::UILinearGradientDirection::Vertical
? D2D1::Point2F((rect.left + rect.right) * 0.5f, rect.bottom)
: D2D1::Point2F(rect.right, (rect.top + rect.bottom) * 0.5f);
Microsoft::WRL::ComPtr<ID2D1LinearGradientBrush> gradientBrush;
hr = renderTarget.CreateLinearGradientBrush(
D2D1::LinearGradientBrushProperties(startPoint, endPoint),
stopCollection.Get(),
gradientBrush.ReleaseAndGetAddressOf());
if (FAILED(hr) || !gradientBrush) {
return;
}
if (command.rounding > 0.0f) {
renderTarget.FillRoundedRectangle(
D2D1::RoundedRect(rect, rounding, rounding),
gradientBrush.Get());
return;
}
renderTarget.FillRectangle(rect, gradientBrush.Get());
}
void NativeRenderer::RenderRectOutlineCommand(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawCommand& command) {
const float dpiScale = ClampDpiScale(m_dpiScale);
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float thickness = (command.thickness > 0.0f ? command.thickness : 1.0f) * dpiScale;
const float rounding = command.rounding > 0.0f ? command.rounding * dpiScale : 0.0f;
if (command.rounding > 0.0f) {
renderTarget.DrawRoundedRectangle(
D2D1::RoundedRect(rect, rounding, rounding),
&solidBrush,
thickness);
return;
}
renderTarget.DrawRectangle(rect, &solidBrush, thickness);
}
void NativeRenderer::RenderLineCommand(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawCommand& command) {
const float dpiScale = ClampDpiScale(m_dpiScale);
const float thickness = (command.thickness > 0.0f ? command.thickness : 1.0f) * dpiScale;
const float pixelOffset = ResolveStrokePixelOffset(thickness);
const D2D1_POINT_2F start = ToD2DPoint(command.position, dpiScale, pixelOffset);
const D2D1_POINT_2F end = ToD2DPoint(command.uvMin, dpiScale, pixelOffset);
renderTarget.DrawLine(start, end, &solidBrush, thickness);
}
void NativeRenderer::RenderFilledTriangleCommand(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawCommand& command) {
Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry;
HRESULT hr = m_d2dFactory->CreatePathGeometry(geometry.ReleaseAndGetAddressOf());
if (FAILED(hr) || !geometry) {
return;
}
Microsoft::WRL::ComPtr<ID2D1GeometrySink> sink;
hr = geometry->Open(sink.ReleaseAndGetAddressOf());
if (FAILED(hr) || !sink) {
return;
}
const float dpiScale = ClampDpiScale(m_dpiScale);
const D2D1_POINT_2F points[3] = {
ToD2DPoint(command.position, dpiScale),
ToD2DPoint(command.uvMin, dpiScale),
ToD2DPoint(command.uvMax, dpiScale)
};
sink->BeginFigure(points[0], D2D1_FIGURE_BEGIN_FILLED);
sink->AddLines(points + 1, 2u);
sink->EndFigure(D2D1_FIGURE_END_CLOSED);
hr = sink->Close();
if (FAILED(hr)) {
return;
}
renderTarget.FillGeometry(geometry.Get(), &solidBrush);
}
void NativeRenderer::RenderFilledCircleCommand(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawCommand& command) {
const float dpiScale = ClampDpiScale(m_dpiScale);
const float radius = command.radius * dpiScale;
renderTarget.FillEllipse(
D2D1::Ellipse(ToD2DPoint(command.position, dpiScale), radius, radius),
&solidBrush);
}
void NativeRenderer::RenderCircleOutlineCommand(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawCommand& command) {
const float dpiScale = ClampDpiScale(m_dpiScale);
const float radius = command.radius * dpiScale;
const float thickness = (command.thickness > 0.0f ? command.thickness : 1.0f) * dpiScale;
renderTarget.DrawEllipse(
D2D1::Ellipse(ToD2DPoint(command.position, dpiScale), radius, radius),
&solidBrush,
thickness);
}
} // namespace XCEngine::UI::Editor::Host