36 lines
688 B
Markdown
36 lines
688 B
Markdown
|
|
# TransformPoint
|
||
|
|
|
||
|
|
Transform a point from local space to world space.
|
||
|
|
|
||
|
|
## Syntax
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
Math::Vector3 TransformPoint(const Math::Vector3& point) const;
|
||
|
|
```
|
||
|
|
|
||
|
|
## Parameters
|
||
|
|
|
||
|
|
- `point` - The local space point to transform.
|
||
|
|
|
||
|
|
## Returns
|
||
|
|
|
||
|
|
Returns the transformed point in world space.
|
||
|
|
|
||
|
|
## Remarks
|
||
|
|
|
||
|
|
Transforms a point from local space to world space using the transform's local-to-world matrix.
|
||
|
|
|
||
|
|
## See Also
|
||
|
|
|
||
|
|
- [InverseTransformPoint](inverse-transform-point)
|
||
|
|
- [TransformDirection](transform-direction)
|
||
|
|
|
||
|
|
## Examples
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
void Example(TransformComponent* transform) {
|
||
|
|
Math::Vector3 localPoint(1.0f, 0.0f, 0.0f);
|
||
|
|
Math::Vector3 worldPoint = transform->TransformPoint(localPoint);
|
||
|
|
}
|
||
|
|
```
|