2026-03-22 03:33:55 +08:00
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# Component::transform
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获取变换组件引用。
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```cpp
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TransformComponent& transform() const;
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```
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**返回:** `TransformComponent&` - 所属 GameObject 的变换组件引用
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**注意:** 如果组件未附加到 GameObject 或 GameObject 没有 TransformComponent,可能导致未定义行为。
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## 相关文档
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- [Component 总览](component.md)
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2026-03-26 01:50:27 +08:00
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- [TransformComponent](../transform-component/transform-component.md)
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