2026-03-26 01:58:45 +08:00
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# SetSpatialize
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**所属类**: `AudioSourceComponent`
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**头文件**: `XCEngine/Components/AudioSourceComponent.h`
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**描述**: 设置音频源是否启用3D空间化。
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## 函数签名
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```cpp
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void SetSpatialize(bool spatialize);
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```
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `spatialize` | `bool` | true 启用3D空间化,false 禁用(2D模式) |
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## 使用示例
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```cpp
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#include <XCEngine/Components/AudioSourceComponent.h>
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using namespace XCEngine::Components;
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void SetupSpatialize(AudioSourceComponent* source) {
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// 启用3D空间化(环境音)
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source->SetSpatialize(true);
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// 禁用3D空间化(UI音效)
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source->SetSpatialize(false);
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}
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```
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## 相关文档
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2026-03-26 02:00:45 +08:00
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- [AudioSourceComponent](audio-source-component.md) - 音频源组件
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- [IsSpatialize](is-spatialize.md) - 检查是否启用空间化
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