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XCEngine/editor/src/Viewport/Passes/SceneViewportEditorOverlayPass.h

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#pragma once
#include "Viewport/SceneViewportEditorOverlayData.h"
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <memory>
namespace XCEngine {
namespace RHI {
class RHIBuffer;
class RHIDescriptorPool;
class RHIDescriptorSet;
class RHIDevice;
class RHIPipelineLayout;
class RHIPipelineState;
class RHIResourceView;
class RHISampler;
class RHITexture;
enum class RHIType : uint8_t;
} // namespace RHI
namespace Editor {
class SceneViewportEditorOverlayPassRenderer {
public:
~SceneViewportEditorOverlayPassRenderer() = default;
void Shutdown();
bool Render(
const Rendering::RenderContext& renderContext,
const Rendering::RenderSurface& surface,
const SceneViewportOverlayFrameData& frameData);
private:
struct OverlaySpriteTextureResources {
RHI::RHITexture* texture = nullptr;
RHI::RHIResourceView* shaderView = nullptr;
RHI::RHIDescriptorSet* textureSet = nullptr;
};
bool EnsureInitialized(const Rendering::RenderContext& renderContext);
bool CreateResources(const Rendering::RenderContext& renderContext);
bool EnsureLineBufferCapacity(size_t requiredVertexCount);
bool EnsureScreenTriangleBufferCapacity(size_t requiredVertexCount);
bool EnsureSpriteBufferCapacity(size_t requiredVertexCount);
bool EnsureIconTexturesLoaded();
void DestroyResources();
RHI::RHIDevice* m_device = nullptr;
RHI::RHIType m_backendType = RHI::RHIType::D3D12;
RHI::RHIPipelineLayout* m_linePipelineLayout = nullptr;
RHI::RHIPipelineLayout* m_spritePipelineLayout = nullptr;
RHI::RHIPipelineState* m_depthTestedLinePipelineState = nullptr;
RHI::RHIPipelineState* m_alwaysOnTopLinePipelineState = nullptr;
RHI::RHIPipelineState* m_depthTestedScreenTrianglePipelineState = nullptr;
RHI::RHIPipelineState* m_alwaysOnTopScreenTrianglePipelineState = nullptr;
RHI::RHIPipelineState* m_depthTestedSpritePipelineState = nullptr;
RHI::RHIPipelineState* m_alwaysOnTopSpritePipelineState = nullptr;
RHI::RHIDescriptorPool* m_constantPool = nullptr;
RHI::RHIDescriptorPool* m_texturePool = nullptr;
RHI::RHIDescriptorPool* m_samplerPool = nullptr;
RHI::RHIDescriptorSet* m_constantSet = nullptr;
RHI::RHIDescriptorSet* m_samplerSet = nullptr;
RHI::RHISampler* m_sampler = nullptr;
RHI::RHIBuffer* m_lineVertexBuffer = nullptr;
RHI::RHIResourceView* m_lineVertexBufferView = nullptr;
RHI::RHIBuffer* m_screenTriangleVertexBuffer = nullptr;
RHI::RHIResourceView* m_screenTriangleVertexBufferView = nullptr;
RHI::RHIBuffer* m_spriteVertexBuffer = nullptr;
RHI::RHIResourceView* m_spriteVertexBufferView = nullptr;
uint64_t m_lineVertexBufferCapacity = 0;
uint64_t m_screenTriangleVertexBufferCapacity = 0;
uint64_t m_spriteVertexBufferCapacity = 0;
std::array<OverlaySpriteTextureResources, 2> m_overlaySpriteTextures = {};
};
std::unique_ptr<Rendering::RenderPass> CreateSceneViewportEditorOverlayPass(
SceneViewportEditorOverlayPassRenderer& renderer,
const SceneViewportOverlayFrameData& frameData);
} // namespace Editor
} // namespace XCEngine