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XCEngine/new_editor/app/Rendering/Native/NativeRendererLifecycle.cpp

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#include "NativeRendererSupport.h"
namespace XCEngine::UI::Editor::Host {
using namespace NativeRendererSupport;
bool NativeRenderer::Initialize(HWND hwnd) {
Shutdown();
if (hwnd == nullptr) {
m_lastRenderError = "Initialize rejected a null hwnd.";
return false;
}
m_hwnd = hwnd;
D2D1_FACTORY_OPTIONS factoryOptions = {};
#ifdef _DEBUG
factoryOptions.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
#endif
HRESULT hr = D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED,
__uuidof(ID2D1Factory1),
&factoryOptions,
reinterpret_cast<void**>(m_d2dFactory.ReleaseAndGetAddressOf()));
if (FAILED(hr)) {
m_lastRenderError = HrToString("D2D1CreateFactory", hr);
Shutdown();
return false;
}
hr = DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(m_dwriteFactory.ReleaseAndGetAddressOf()));
if (FAILED(hr)) {
m_lastRenderError = HrToString("DWriteCreateFactory", hr);
Shutdown();
return false;
}
m_lastRenderError.clear();
return true;
}
void NativeRenderer::Shutdown() {
DetachWindowRenderer();
while (!m_liveTextures.empty()) {
auto it = m_liveTextures.begin();
delete *it;
m_liveTextures.erase(it);
}
m_textFormats.clear();
m_solidBrush.Reset();
m_renderTarget.Reset();
m_wicFactory.Reset();
m_dwriteFactory.Reset();
m_d2dFactory.Reset();
if (m_wicComInitialized) {
CoUninitialize();
m_wicComInitialized = false;
}
m_hwnd = nullptr;
}
void NativeRenderer::SetDpiScale(float dpiScale) {
m_dpiScale = ClampDpiScale(dpiScale);
if (m_renderTarget) {
m_renderTarget->SetDpi(kBaseDpi, kBaseDpi);
}
}
float NativeRenderer::GetDpiScale() const {
return m_dpiScale;
}
void NativeRenderer::Resize(UINT width, UINT height) {
if (!m_renderTarget || width == 0 || height == 0) {
return;
}
const HRESULT hr = m_renderTarget->Resize(D2D1::SizeU(width, height));
if (hr == D2DERR_RECREATE_TARGET) {
DiscardRenderTarget();
}
}
bool NativeRenderer::AttachWindowRenderer(D3D12WindowRenderer& windowRenderer) {
if (m_windowRenderer != &windowRenderer) {
ReleaseWindowRendererInterop();
m_windowRenderer = &windowRenderer;
}
if (!EnsureWindowRendererInterop()) {
return false;
}
DiscardRenderTarget();
if (m_windowInterop.HasBackBufferTargets()) {
return true;
}
return m_windowInterop.RebuildBackBufferTargets();
}
void NativeRenderer::DetachWindowRenderer() {
ReleaseWindowRendererInterop();
m_windowRenderer = nullptr;
}
void NativeRenderer::ReleaseWindowRendererBackBufferTargets() {
m_windowInterop.ReleaseBackBufferTargets();
}
bool NativeRenderer::RebuildWindowRendererBackBufferTargets() {
if (!EnsureWindowRendererInterop()) {
return false;
}
DiscardRenderTarget();
ReleaseWindowRendererBackBufferTargets();
return m_windowInterop.RebuildBackBufferTargets();
}
bool NativeRenderer::HasAttachedWindowRenderer() const {
return m_windowInterop.HasAttachedWindowRenderer();
}
const std::string& NativeRenderer::GetLastRenderError() const {
return m_lastRenderError;
}
bool NativeRenderer::EnsureWindowRendererInterop() {
if (m_windowRenderer == nullptr) {
m_lastRenderError = "EnsureWindowRendererInterop requires an attached D3D12 window renderer.";
return false;
}
if (m_d2dFactory == nullptr || m_dwriteFactory == nullptr) {
m_lastRenderError = "EnsureWindowRendererInterop requires initialized D2D and DWrite factories.";
return false;
}
const bool attached = m_windowInterop.Attach(*m_windowRenderer, *m_d2dFactory.Get());
if (!attached) {
m_lastRenderError = m_windowInterop.GetLastError();
} else {
m_lastRenderError.clear();
}
return attached;
}
void NativeRenderer::ReleaseWindowRendererInterop() {
m_windowInterop.Detach();
}
bool NativeRenderer::EnsureRenderTarget() {
if (!m_hwnd || !m_d2dFactory || !m_dwriteFactory) {
m_lastRenderError = "EnsureRenderTarget requires hwnd, D2D factory, and DWrite factory.";
return false;
}
return CreateDeviceResources();
}
bool NativeRenderer::EnsureWicFactory(std::string& outError) {
outError.clear();
if (m_wicFactory) {
return true;
}
const HRESULT initHr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
if (FAILED(initHr) && initHr != RPC_E_CHANGED_MODE) {
outError = HrToString("CoInitializeEx", initHr);
return false;
}
if (SUCCEEDED(initHr)) {
m_wicComInitialized = true;
}
const HRESULT factoryHr = CoCreateInstance(
CLSID_WICImagingFactory,
nullptr,
CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(m_wicFactory.ReleaseAndGetAddressOf()));
if (FAILED(factoryHr)) {
outError = HrToString("CoCreateInstance(CLSID_WICImagingFactory)", factoryHr);
return false;
}
return true;
}
void NativeRenderer::DiscardRenderTarget() {
InvalidateCachedTextureBitmaps(m_renderTarget.Get());
m_solidBrush.Reset();
m_renderTarget.Reset();
}
bool NativeRenderer::CreateDeviceResources() {
if (m_renderTarget) {
return true;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const UINT width = static_cast<UINT>((std::max)(clientRect.right - clientRect.left, 1L));
const UINT height = static_cast<UINT>((std::max)(clientRect.bottom - clientRect.top, 1L));
const D2D1_RENDER_TARGET_PROPERTIES renderTargetProps = D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),
kBaseDpi,
kBaseDpi);
const D2D1_HWND_RENDER_TARGET_PROPERTIES hwndProps = D2D1::HwndRenderTargetProperties(
m_hwnd,
D2D1::SizeU(width, height));
const HRESULT renderTargetHr = m_d2dFactory->CreateHwndRenderTarget(
renderTargetProps,
hwndProps,
m_renderTarget.ReleaseAndGetAddressOf());
if (FAILED(renderTargetHr)) {
m_lastRenderError = HrToString("ID2D1Factory::CreateHwndRenderTarget", renderTargetHr);
return false;
}
const HRESULT brushHr = m_renderTarget->CreateSolidColorBrush(
D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f),
m_solidBrush.ReleaseAndGetAddressOf());
if (FAILED(brushHr)) {
m_lastRenderError = HrToString("ID2D1HwndRenderTarget::CreateSolidColorBrush", brushHr);
DiscardRenderTarget();
return false;
}
m_renderTarget->SetDpi(kBaseDpi, kBaseDpi);
m_renderTarget->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
m_lastRenderError.clear();
return true;
}
void NativeRenderer::InvalidateCachedTextureBitmaps(const ID2D1RenderTarget* renderTarget) {
for (NativeTextureResource* texture : m_liveTextures) {
if (texture == nullptr) {
continue;
}
if (renderTarget == nullptr || texture->cachedTarget == renderTarget) {
texture->cachedBitmap.Reset();
texture->cachedTarget = nullptr;
}
}
}
} // namespace XCEngine::UI::Editor::Host