Files
XCEngine/tests/RHI/D3D12/unit/test_buffer.cpp

151 lines
4.7 KiB
C++
Raw Normal View History

#include "fixtures/D3D12TestFixture.h"
TEST_F(D3D12TestFixture, Buffer_Placeholder) {
ASSERT_NE(GetDevice(), nullptr);
}
TEST_F(D3D12TestFixture, Buffer_CreateBuffer_DefaultHeap) {
const uint64_t bufferSize = 1024;
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resourceDesc.Width = bufferSize;
resourceDesc.Height = 1;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON;
ComPtr<ID3D12Resource> buffer;
HRESULT hr = GetDevice()->CreateCommittedResource(
&heapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
initialState,
nullptr,
IID_PPV_ARGS(&buffer)
);
ASSERT_HRESULT_SUCCEEDED(hr);
ASSERT_NE(buffer.Get(), nullptr);
D3D12_RESOURCE_DESC desc = buffer->GetDesc();
EXPECT_EQ(desc.Dimension, D3D12_RESOURCE_DIMENSION_BUFFER);
EXPECT_EQ(desc.Width, bufferSize);
}
TEST_F(D3D12TestFixture, Buffer_CreateBuffer_UploadHeap) {
const uint64_t bufferSize = 2048;
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resourceDesc.Width = bufferSize;
resourceDesc.Height = 1;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
ComPtr<ID3D12Resource> buffer;
HRESULT hr = GetDevice()->CreateCommittedResource(
&heapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_GENERIC_READ,
nullptr,
IID_PPV_ARGS(&buffer)
);
ASSERT_HRESULT_SUCCEEDED(hr);
ASSERT_NE(buffer.Get(), nullptr);
}
TEST_F(D3D12TestFixture, Buffer_GetGPUVirtualAddress) {
const uint64_t bufferSize = 512;
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resourceDesc.Width = bufferSize;
resourceDesc.Height = 1;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
ComPtr<ID3D12Resource> buffer;
HRESULT hr = GetDevice()->CreateCommittedResource(
&heapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&buffer)
);
ASSERT_HRESULT_SUCCEEDED(hr);
D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = buffer->GetGPUVirtualAddress();
EXPECT_NE(gpuAddress, 0);
}
TEST_F(D3D12TestFixture, Buffer_MapUnmap) {
const uint64_t bufferSize = 256;
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resourceDesc.Width = bufferSize;
resourceDesc.Height = 1;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
ComPtr<ID3D12Resource> buffer;
HRESULT hr = GetDevice()->CreateCommittedResource(
&heapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_GENERIC_READ,
nullptr,
IID_PPV_ARGS(&buffer)
);
ASSERT_HRESULT_SUCCEEDED(hr);
void* mappedData = nullptr;
hr = buffer->Map(0, nullptr, &mappedData);
ASSERT_HRESULT_SUCCEEDED(hr);
ASSERT_NE(mappedData, nullptr);
memset(mappedData, 0xAB, static_cast<size_t>(bufferSize));
buffer->Unmap(0, nullptr);
}
TEST_F(D3D12TestFixture, Buffer_AlignmentRequirements) {
D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc = {};
cbvDesc.BufferLocation = 256;
cbvDesc.SizeInBytes = 256;
EXPECT_GE(cbvDesc.SizeInBytes, 256);
EXPECT_EQ(cbvDesc.BufferLocation % 256, 0);
}