2026-03-17 02:51:34 +08:00
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#include "fixtures/D3D12TestFixture.h"
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2026-03-17 03:29:39 +08:00
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TEST_F(D3D12TestFixture, Shader_Placeholder) {
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Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
2026-03-17 04:04:57 +08:00
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ASSERT_NE(GetDevice(), nullptr);
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}
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TEST_F(D3D12TestFixture, Shader_GetVertexShaderProfile) {
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const char* profile = "vs_6_0";
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EXPECT_STREQ(profile, "vs_6_0");
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}
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TEST_F(D3D12TestFixture, Shader_GetPixelShaderProfile) {
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const char* profile = "ps_6_0";
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EXPECT_STREQ(profile, "ps_6_0");
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}
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TEST_F(D3D12TestFixture, Shader_GetComputeShaderProfile) {
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const char* profile = "cs_6_0";
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EXPECT_STREQ(profile, "cs_6_0");
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2026-03-17 02:51:34 +08:00
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}
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