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XCEngine/new_editor/app/Rendering/Viewport/SceneViewportRenderService.cpp

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#include "Rendering/Viewport/SceneViewportRenderService.h"
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <utility>
namespace XCEngine::UI::Editor::App {
namespace {
ViewportRenderResult BuildFallbackResult(
std::string statusText,
float r,
float g,
float b,
float a) {
ViewportRenderResult result = {};
result.rendered = false;
result.requiresFallbackClear = true;
result.statusText = std::move(statusText);
result.fallbackClearR = r;
result.fallbackClearG = g;
result.fallbackClearB = b;
result.fallbackClearA = a;
return result;
}
void SetStatusIfEmpty(
std::string& statusText,
std::string_view message) {
if (statusText.empty()) {
statusText = std::string(message);
}
}
} // namespace
SceneViewportRenderService::SceneViewportRenderService() = default;
SceneViewportRenderService::~SceneViewportRenderService() = default;
ViewportResourceRequirements
SceneViewportRenderService::GetViewportResourceRequirements() {
ViewportResourceRequirements requirements = {};
requirements.requiresDepthSampling = true;
requirements.requiresObjectIdSurface = true;
requirements.requiresSelectionMaskSurface = true;
return requirements;
}
void SceneViewportRenderService::Shutdown() {
m_renderRequest = {};
m_renderPassBundle.Shutdown();
m_sceneRenderer.reset();
m_device = nullptr;
m_lastTargets = nullptr;
m_lastRenderContext = {};
}
void SceneViewportRenderService::SetRenderRequest(
SceneViewportRenderRequest request) {
m_renderRequest = std::move(request);
}
ViewportRenderResult SceneViewportRenderService::Render(
ViewportRenderTargets& targets,
::XCEngine::RHI::RHIDevice& device,
const ::XCEngine::Rendering::RenderContext& renderContext) {
m_device = &device;
m_lastTargets = &targets;
m_lastRenderContext = renderContext;
if (m_renderRequest.camera == nullptr) {
return BuildFallbackResult(
"Scene view camera is unavailable",
0.18f,
0.07f,
0.07f,
1.0f);
}
if (m_renderRequest.scene == nullptr) {
return BuildFallbackResult(
"No active scene",
0.07f,
0.08f,
0.10f,
1.0f);
}
EnsureSceneRenderer();
::XCEngine::Rendering::RenderSurface surface =
BuildViewportColorSurface(targets);
std::vector<::XCEngine::Rendering::CameraFramePlan> plans =
m_sceneRenderer->BuildFramePlans(
*m_renderRequest.scene,
m_renderRequest.camera,
renderContext,
surface);
if (plans.empty()) {
return BuildFallbackResult(
"Scene renderer failed",
0.18f,
0.07f,
0.07f,
1.0f);
}
ViewportRenderResult result = {};
SceneViewportRenderPlanBuildResult renderPlan =
m_renderPassBundle.BuildRenderPlan(targets, m_renderRequest);
ApplySceneViewportRenderPlan(
targets,
renderPlan.plan,
plans.front());
if (renderPlan.warningStatusText != nullptr) {
SetStatusIfEmpty(result.statusText, renderPlan.warningStatusText);
}
if (!m_sceneRenderer->Render(plans)) {
return BuildFallbackResult(
"Scene renderer failed",
0.18f,
0.07f,
0.07f,
1.0f);
}
MarkSceneViewportRenderSuccess(
targets,
renderPlan.plan,
plans.front());
result.rendered = true;
return result;
}
ViewportObjectIdPickResult SceneViewportRenderService::PickObject(
const ::XCEngine::UI::UISize& viewportSize,
const ::XCEngine::UI::UIPoint& viewportMousePosition) const {
if (!m_renderRequest.IsValid() ||
m_device == nullptr ||
m_lastTargets == nullptr) {
return {};
}
ViewportObjectIdPickContext pickContext = {};
pickContext.commandQueue = m_lastRenderContext.commandQueue;
pickContext.texture = m_lastTargets->objectIdTexture;
pickContext.textureState = m_lastTargets->objectIdState;
pickContext.textureWidth = m_lastTargets->width;
pickContext.textureHeight = m_lastTargets->height;
pickContext.hasValidFrame = m_lastTargets->hasValidObjectIdFrame;
pickContext.viewportSize = viewportSize;
pickContext.viewportMousePosition = viewportMousePosition;
return PickViewportObjectIdEntity(
pickContext,
[this](
const ViewportObjectIdReadbackRequest& request,
std::array<std::uint8_t, 4>& outRgba) {
return m_device->ReadTexturePixelRGBA8(
request.commandQueue,
request.texture,
request.textureState,
request.pixelX,
request.pixelY,
outRgba);
});
}
void SceneViewportRenderService::EnsureSceneRenderer() {
if (!m_sceneRenderer) {
m_sceneRenderer = std::make_unique<::XCEngine::Rendering::SceneRenderer>();
}
}
} // namespace XCEngine::UI::Editor::App