39 lines
880 B
Markdown
39 lines
880 B
Markdown
|
|
# Transform::ToMatrix
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
Matrix4 ToMatrix() const;
|
||
|
|
```
|
||
|
|
|
||
|
|
将当前变换转换为 4x4 变换矩阵。该矩阵通过 `Matrix4x4::TRS` 函数,使用 position、rotation 和 scale 构造,包含平移、旋转和缩放的组合变换。
|
||
|
|
|
||
|
|
**参数:** 无
|
||
|
|
|
||
|
|
**返回:** `Matrix4` - 表示当前变换的 4x4 矩阵
|
||
|
|
|
||
|
|
**线程安全:** ❌(无锁,非线程安全)
|
||
|
|
|
||
|
|
**复杂度:** O(1)
|
||
|
|
|
||
|
|
**示例:**
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
#include "XCEngine/Math/Transform.h"
|
||
|
|
#include "XCEngine/Math/Vector3.h"
|
||
|
|
#include "XCEngine/Math/Quaternion.h"
|
||
|
|
|
||
|
|
using namespace XCEngine::Math;
|
||
|
|
|
||
|
|
void ToMatrixExample() {
|
||
|
|
Transform transform;
|
||
|
|
transform.position = Vector3(1.0f, 2.0f, 3.0f);
|
||
|
|
transform.rotation = Quaternion::Identity();
|
||
|
|
transform.scale = Vector3(2.0f, 2.0f, 2.0f);
|
||
|
|
|
||
|
|
Matrix4 matrix = transform.ToMatrix();
|
||
|
|
}
|
||
|
|
```
|
||
|
|
|
||
|
|
## 相关文档
|
||
|
|
|
||
|
|
- [Transform](transform.md) - 返回类总览
|