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XCEngine/docs/api/components/game-object/fixed-update.md

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docs: Add Component, GameObject, TransformComponent and Scene API documentation - Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
2026-03-22 03:33:55 +08:00
# GameObject::FixedUpdate
固定频率更新游戏对象及其所有组件(用于物理)。
```cpp
void FixedUpdate();
```
以固定时间间隔调用,适合物理模拟更新。
## 相关文档
- [GameObject 总览](game-object.md)
- [Update](update.md)
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