287 lines
8.9 KiB
C++
287 lines
8.9 KiB
C++
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#include <windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <gtest/gtest.h>
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#include "../fixtures/RHIIntegrationFixture.h"
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#include "XCEngine/Debug/ConsoleLogSink.h"
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#include "XCEngine/Debug/Logger.h"
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#include "XCEngine/RHI/RHIBuffer.h"
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#include "XCEngine/RHI/RHIPipelineState.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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using namespace XCEngine::Debug;
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using namespace XCEngine::RHI;
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using namespace XCEngine::RHI::Integration;
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namespace {
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struct Vertex {
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float pos[4];
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float col[4];
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};
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constexpr Vertex kTriangleVertices[] = {
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{ { 0.0f, 0.5f, 0.0f, 1.0f }, { 1.0f, 0.0f, 0.0f, 1.0f } },
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{ { -0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f, 1.0f } },
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{ { 0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } },
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};
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const char kTriangleHlsl[] = R"(
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struct VSInput {
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float4 position : POSITION;
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float4 color : COLOR;
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};
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struct PSInput {
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float4 position : SV_POSITION;
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float4 color : COLOR;
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};
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PSInput MainVS(VSInput input) {
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PSInput output;
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output.position = input.position;
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output.color = input.color;
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return output;
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}
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float4 MainPS(PSInput input) : SV_TARGET {
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return input.color;
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}
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)";
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const char kTriangleVertexShader[] = R"(#version 430
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layout(location = 0) in vec4 aPosition;
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layout(location = 1) in vec4 aColor;
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out vec4 vColor;
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void main() {
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gl_Position = aPosition;
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vColor = aColor;
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}
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)";
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const char kTriangleFragmentShader[] = R"(#version 430
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in vec4 vColor;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vColor;
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}
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)";
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const char* GetScreenshotFilename(RHIType type) {
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return type == RHIType::D3D12 ? "triangle_d3d12.ppm" : "triangle_opengl.ppm";
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}
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int GetComparisonThreshold(RHIType type) {
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return type == RHIType::OpenGL ? 5 : 0;
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}
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GraphicsPipelineDesc CreateTrianglePipelineDesc(RHIType type) {
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GraphicsPipelineDesc desc = {};
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desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
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desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.depthStencilFormat = static_cast<uint32_t>(Format::Unknown);
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desc.sampleCount = 1;
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desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
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desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
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desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
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desc.rasterizerState.depthClipEnable = true;
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desc.depthStencilState.depthTestEnable = false;
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desc.depthStencilState.depthWriteEnable = false;
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desc.depthStencilState.stencilEnable = false;
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InputElementDesc position = {};
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position.semanticName = "POSITION";
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position.semanticIndex = 0;
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position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
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position.inputSlot = 0;
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position.alignedByteOffset = 0;
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desc.inputLayout.elements.push_back(position);
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InputElementDesc color = {};
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color.semanticName = "COLOR";
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color.semanticIndex = 0;
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color.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
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color.inputSlot = 0;
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color.alignedByteOffset = sizeof(float) * 4;
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desc.inputLayout.elements.push_back(color);
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if (type == RHIType::D3D12) {
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desc.vertexShader.source.assign(kTriangleHlsl, kTriangleHlsl + strlen(kTriangleHlsl));
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desc.vertexShader.sourceLanguage = ShaderLanguage::HLSL;
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desc.vertexShader.entryPoint = L"MainVS";
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desc.vertexShader.profile = L"vs_5_0";
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desc.fragmentShader.source.assign(kTriangleHlsl, kTriangleHlsl + strlen(kTriangleHlsl));
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desc.fragmentShader.sourceLanguage = ShaderLanguage::HLSL;
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desc.fragmentShader.entryPoint = L"MainPS";
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desc.fragmentShader.profile = L"ps_5_0";
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} else {
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desc.vertexShader.source.assign(kTriangleVertexShader, kTriangleVertexShader + strlen(kTriangleVertexShader));
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desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.vertexShader.profile = L"vs_4_30";
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desc.fragmentShader.source.assign(kTriangleFragmentShader, kTriangleFragmentShader + strlen(kTriangleFragmentShader));
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desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.fragmentShader.profile = L"fs_4_30";
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}
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return desc;
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}
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class TriangleTest : public RHIIntegrationFixture {
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protected:
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void SetUp() override;
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void TearDown() override;
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void RenderFrame() override;
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private:
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void InitializeTriangleResources();
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void ShutdownTriangleResources();
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RHIBuffer* mVertexBuffer = nullptr;
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RHIResourceView* mVertexBufferView = nullptr;
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RHIPipelineState* mPipelineState = nullptr;
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};
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void TriangleTest::SetUp() {
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RHIIntegrationFixture::SetUp();
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InitializeTriangleResources();
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}
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void TriangleTest::TearDown() {
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ShutdownTriangleResources();
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RHIIntegrationFixture::TearDown();
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}
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void TriangleTest::InitializeTriangleResources() {
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BufferDesc bufferDesc = {};
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bufferDesc.size = sizeof(kTriangleVertices);
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bufferDesc.stride = sizeof(Vertex);
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bufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
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mVertexBuffer = GetDevice()->CreateBuffer(bufferDesc);
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ASSERT_NE(mVertexBuffer, nullptr);
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mVertexBuffer->SetData(kTriangleVertices, sizeof(kTriangleVertices));
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mVertexBuffer->SetStride(sizeof(Vertex));
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mVertexBuffer->SetBufferType(BufferType::Vertex);
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ResourceViewDesc viewDesc = {};
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viewDesc.dimension = ResourceViewDimension::Buffer;
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viewDesc.structureByteStride = sizeof(Vertex);
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mVertexBufferView = GetDevice()->CreateVertexBufferView(mVertexBuffer, viewDesc);
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ASSERT_NE(mVertexBufferView, nullptr);
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GraphicsPipelineDesc pipelineDesc = CreateTrianglePipelineDesc(GetBackendType());
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mPipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
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ASSERT_NE(mPipelineState, nullptr);
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ASSERT_TRUE(mPipelineState->IsValid());
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Log("[TEST] Triangle resources initialized for backend %d", static_cast<int>(GetBackendType()));
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}
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void TriangleTest::ShutdownTriangleResources() {
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if (mPipelineState != nullptr) {
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mPipelineState->Shutdown();
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delete mPipelineState;
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mPipelineState = nullptr;
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}
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if (mVertexBufferView != nullptr) {
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mVertexBufferView->Shutdown();
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delete mVertexBufferView;
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mVertexBufferView = nullptr;
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}
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if (mVertexBuffer != nullptr) {
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mVertexBuffer->Shutdown();
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delete mVertexBuffer;
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mVertexBuffer = nullptr;
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}
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}
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void TriangleTest::RenderFrame() {
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ASSERT_NE(mPipelineState, nullptr);
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ASSERT_NE(mVertexBufferView, nullptr);
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RHICommandList* cmdList = GetCommandList();
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RHICommandQueue* cmdQueue = GetCommandQueue();
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ASSERT_NE(cmdList, nullptr);
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ASSERT_NE(cmdQueue, nullptr);
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cmdList->Reset();
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SetRenderTargetForClear();
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Viewport viewport = { 0.0f, 0.0f, 1280.0f, 720.0f, 0.0f, 1.0f };
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Rect scissorRect = { 0, 0, 1280, 720 };
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cmdList->SetViewport(viewport);
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cmdList->SetScissorRect(scissorRect);
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cmdList->Clear(0.0f, 0.0f, 1.0f, 1.0f, 1);
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cmdList->SetPipelineState(mPipelineState);
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cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
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RHIResourceView* vertexBuffers[] = { mVertexBufferView };
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uint64_t offsets[] = { 0 };
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uint32_t strides[] = { sizeof(Vertex) };
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cmdList->SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
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cmdList->Draw(3);
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EndRender();
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cmdList->Close();
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void* cmdLists[] = { cmdList };
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cmdQueue->ExecuteCommandLists(1, cmdLists);
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}
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TEST_P(TriangleTest, RenderTriangle) {
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RHICommandQueue* cmdQueue = GetCommandQueue();
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RHISwapChain* swapChain = GetSwapChain();
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const int targetFrameCount = 30;
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const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
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const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
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for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
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if (frameCount > 0) {
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cmdQueue->WaitForPreviousFrame();
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}
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Log("[TEST] Triangle MainLoop: frame %d", frameCount);
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BeginRender();
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RenderFrame();
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if (frameCount >= targetFrameCount) {
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cmdQueue->WaitForIdle();
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Log("[TEST] Triangle MainLoop: frame %d reached, capturing %s", frameCount, screenshotFilename);
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ASSERT_TRUE(TakeScreenshot(screenshotFilename));
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ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast<float>(comparisonThreshold)));
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Log("[TEST] Triangle MainLoop: frame %d compare passed", frameCount);
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break;
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}
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swapChain->Present(0, 0);
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}
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}
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} // namespace
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INSTANTIATE_TEST_SUITE_P(D3D12, TriangleTest, ::testing::Values(RHIType::D3D12));
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INSTANTIATE_TEST_SUITE_P(OpenGL, TriangleTest, ::testing::Values(RHIType::OpenGL));
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GTEST_API_ int main(int argc, char** argv) {
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Logger::Get().Initialize();
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Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
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Logger::Get().SetMinimumLevel(LogLevel::Debug);
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testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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