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XCEngine/new_editor/app/Features/Scene/SceneViewportToolOverlay.h

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#pragma once
#include "Scene/SceneToolState.h"
#include "Host/HostFwd.h"
#include <XCEngine/UI/DrawData.h>
#include <XCEngine/UI/Types.h>
#include <array>
#include <filesystem>
#include <cstddef>
namespace XCEngine::UI::Editor::App {
inline constexpr std::size_t kSceneViewportToolOverlayInvalidIndex =
static_cast<std::size_t>(-1);
struct SceneViewportToolOverlayButtonFrame {
SceneToolMode mode = SceneToolMode::View;
::XCEngine::UI::UIRect rect = {};
::XCEngine::UI::UITextureHandle texture = {};
const char* label = "";
bool active = false;
bool hovered = false;
bool pressed = false;
};
struct SceneViewportToolOverlayFrame {
bool visible = false;
::XCEngine::UI::UIRect clipRect = {};
::XCEngine::UI::UIRect panelRect = {};
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std::array<SceneViewportToolOverlayButtonFrame, 5> buttons = {};
};
class SceneViewportToolOverlay {
public:
bool Initialize(
const std::filesystem::path& repoRoot,
Host::TextureHost& renderer);
void Shutdown(Host::TextureHost& renderer);
void ResetFrame();
void BuildFrame(
const ::XCEngine::UI::UIRect& viewportRect,
SceneToolMode activeMode,
std::size_t hoveredIndex,
std::size_t pressedIndex);
std::size_t HitTest(const ::XCEngine::UI::UIPoint& point) const;
bool Contains(const ::XCEngine::UI::UIPoint& point) const;
const SceneViewportToolOverlayFrame& GetFrame() const;
private:
struct ToolTextureSet {
SceneToolMode mode = SceneToolMode::View;
const char* label = "";
::XCEngine::UI::UITextureHandle inactiveTexture = {};
::XCEngine::UI::UITextureHandle activeTexture = {};
};
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std::array<ToolTextureSet, 5> m_toolTextures = {};
SceneViewportToolOverlayFrame m_frame = {};
};
void AppendSceneViewportToolOverlay(
::XCEngine::UI::UIDrawList& drawList,
const SceneViewportToolOverlayFrame& frame);
} // namespace XCEngine::UI::Editor::App