187 lines
7.9 KiB
C++
187 lines
7.9 KiB
C++
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "CustomTire.h"
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#include "VehicleMFTire.h"
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namespace snippetvehicle
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{
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void CustomTireGripUpdate(
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bool isWheelOnGround,
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PxF32 unfilteredLoad, PxF32 restLoad, PxF32 maxNormalizedLoad,
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PxF32 friction,
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PxVehicleTireGripState& trGripState)
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{
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trGripState.setToDefault();
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//If the wheel is not touching the ground then carry on with zero grip state.
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if (!isWheelOnGround)
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return;
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//Note: in a future release the tire load might be recomputed here using
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// mfTireComputeLoad(). The missing piece is the tire normal deflection
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// value (difference between free rolling radius and loaded radius).
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// With a two degree of freedom quarter car model, this value could
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// be estimated using the compression length of the tire spring.
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//Compute load and friction.
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const PxF32 normalizedLoad = unfilteredLoad / restLoad;
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if (normalizedLoad < maxNormalizedLoad)
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trGripState.load = unfilteredLoad;
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else
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trGripState.load = maxNormalizedLoad * restLoad;
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trGripState.friction = friction;
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}
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void CustomTireSlipsUpdate(
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const MFTireData& tireData,
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const PxVehicleTireSpeedState& tireSpeedState,
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PxF32 wheelOmega, PxF32 tireLoad,
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PxVehicleTireSlipState& tireSlipState,
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PxF32& effectiveRollingRadius)
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{
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typedef MFTireConfig::Float TFloat;
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TFloat longSlipTmp, tanLatSlipTmp, effectiveRollingRadiusTmp;
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mfTireComputeSlip<MFTireConfig>(tireData,
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tireSpeedState.speedStates[PxVehicleTireDirectionModes::eLONGITUDINAL],
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tireSpeedState.speedStates[PxVehicleTireDirectionModes::eLATERAL],
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wheelOmega, tireLoad, tireData.sharedParams.pi0,
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longSlipTmp, tanLatSlipTmp, effectiveRollingRadiusTmp);
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tireSlipState.slips[PxVehicleTireDirectionModes::eLONGITUDINAL] = PxReal(longSlipTmp);
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tireSlipState.slips[PxVehicleTireDirectionModes::eLATERAL] = PxReal(MF_ARCTAN(-tanLatSlipTmp));
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// note: implementation of Magic Formula Tire Model has lateral axis flipped.
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// Furthermore, to be consistent with the default PhysX states, the angle is returned.
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effectiveRollingRadius = PxF32(effectiveRollingRadiusTmp);
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}
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void CustomTireForcesUpdate(
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const MFTireData& tireData,
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const PxVehicleTireSlipState& tireSlipState,
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const PxVehicleTireSpeedState& tireSpeedState,
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const PxVehicleTireDirectionState& tireDirectionState,
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const PxVehicleTireGripState& tireGripState,
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const PxVehicleTireStickyState& tireStickyState,
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const PxTransform& bodyPose,
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const PxTransform& suspensionAttachmentPose,
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const PxVec3& tireForceApplicationPoint,
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PxF32 camber,
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PxF32 effectiveRollingRadius,
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PxVehicleTireForce& tireForce)
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{
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typedef MFTireConfig::Float TFloat;
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PxF32 wheelTorque;
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PxF32 tireLongForce;
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PxF32 tireLatForce;
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PxF32 tireAlignMoment;
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if ((tireGripState.friction > 0.0f) && (tireGripState.load > 0.0f))
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{
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// note: implementation of Magic Formula Tire Model has lateral axis flipped. Furthermore, it expects the
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// tangens of the angle.
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const TFloat tanLatSlipNeg = PxTan(-tireSlipState.slips[PxVehicleTireDirectionModes::eLATERAL]);
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TFloat wheelTorqueTmp, tireLongForceTmp, tireLatForceTmp, tireAlignMomentTmp;
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mfTireComputeForce<MFTireConfig>(tireData, tireGripState.friction,
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tireSlipState.slips[PxVehicleTireDirectionModes::eLONGITUDINAL], tanLatSlipNeg, camber,
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effectiveRollingRadius,
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tireGripState.load, tireData.sharedParams.pi0,
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tireSpeedState.speedStates[PxVehicleTireDirectionModes::eLONGITUDINAL],
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tireSpeedState.speedStates[PxVehicleTireDirectionModes::eLATERAL],
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wheelTorqueTmp, tireLongForceTmp, tireLatForceTmp, tireAlignMomentTmp);
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wheelTorque = PxF32(wheelTorqueTmp);
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tireLongForce = PxF32(tireLongForceTmp);
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tireLatForce = PxF32(tireLatForceTmp);
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tireAlignMoment = PxF32(tireAlignMomentTmp);
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// In the Magic Formula Tire Model, having 0 longitudinal slip does not necessarily mean that
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// the longitudinal force will be 0 too. The graph used to compute the force allows for vertical
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// and horizontal shift to model certain effects. Similarly, the lateral force will not necessarily
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// be 0 just because lateral slip and camber are 0. If the 0 => 0 behavior is desired, then the
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// parameters need to be set accordingly (see the parameters related to the Sh, Sv parts of the
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// Magic Formula. The user scaling factors lambdaH and lambdaV can be set to 0, for example, to
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// eliminate the effect of the parameters that shift the graphs).
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//
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// For parameter configurations where 0 slip does not result in 0 force, vehicles might never come
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// fully to rest. The PhysX default tire model has the sticky tire concept that drives the velocity
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// towards 0 once velocities stay below a threshold for a defined amount of time. This might not
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// be enough to cancel the constantly applied force at 0 slip or the sticky tire damping coefficient
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// needs to be very high. Thus, the following code is added to set the forces to 0 when the tire
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// fulfills the "stickiness" condition and overrules the results from the Magic Formula Tire Model.
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const bool clearLngForce = tireStickyState.activeStatus[PxVehicleTireDirectionModes::eLONGITUDINAL];
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const bool clearLatForce = tireStickyState.activeStatus[PxVehicleTireDirectionModes::eLATERAL];
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if (clearLngForce)
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{
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wheelTorque = 0.0f;
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tireLongForce = 0.0f;
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}
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if (clearLatForce) // note: small camber angle could also be seen as requirement but the sticky tire active state is seen as reference here
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{
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tireLatForce = 0.0f;
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}
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if (clearLngForce && clearLatForce)
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{
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tireAlignMoment = 0.0f;
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}
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}
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else
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{
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wheelTorque = 0.0f;
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tireLongForce = 0.0f;
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tireLatForce = 0.0f;
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tireAlignMoment = 0.0f;
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}
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const PxVec3 tireLongForceVec = tireDirectionState.directions[PxVehicleTireDirectionModes::eLONGITUDINAL] * tireLongForce;
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const PxVec3 tireLatForceVec = tireDirectionState.directions[PxVehicleTireDirectionModes::eLATERAL] * tireLatForce;
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tireForce.forces[PxVehicleTireDirectionModes::eLONGITUDINAL] = tireLongForceVec;
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tireForce.forces[PxVehicleTireDirectionModes::eLATERAL] = tireLatForceVec;
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const PxVec3 r = bodyPose.rotate(suspensionAttachmentPose.transform(tireForceApplicationPoint));
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tireForce.torques[PxVehicleTireDirectionModes::eLONGITUDINAL] = r.cross(tireLongForceVec);
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tireForce.torques[PxVehicleTireDirectionModes::eLATERAL] = r.cross(tireLatForceVec);
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tireForce.aligningMoment = tireAlignMoment;
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tireForce.wheelTorque = wheelTorque;
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}
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}//namespace snippetvehicle
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