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# D3D12Fence
**命名空间**: `XCEngine::RHI`
**描述**: DirectX 12 栅栏同步对象的 D3D12 实现,继承自 `RHIFence`
## 方法列表
| 方法 | 文档 |
|------|------|
| `Initialize` | [详细文档](../../../threading/task-system/initialize.md) |
| `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) |
| `Signal` | [详细文档](signal.md) |
| `Wait` | [详细文档](../../../threading/task-group/wait.md) |
| `GetCompletedValue` | [详细文档](get-completed-value.md) |
| `IsSignaled` | [详细文档](is-signaled.md) |
| `GetEventHandle` | [详细文档](get-event-handle.md) |
| `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) |
| `GetFence` | [详细文档](get-fence.md) |
## 相关文档
- [D3D12 后端总览](../overview.md)
- [RHIFence](../../fence/fence.md) - 抽象栅栏接口