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# D3D12CommandAllocator
**命名空间**: `XCEngine::RHI`
**描述**: DirectX 12 命令分配器的 D3D12 实现。
## 方法列表
| 方法 | 文档 |
|------|------|
| `Initialize` | [详细文档](../../../threading/task-system/initialize.md) |
| `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) |
| `Reset` | [详细文档](../../../resources/resourcehandle/reset.md) |
| `IsReady` | [详细文档](is-ready.md) |
| `GetCommandAllocator` | [详细文档](get-command-allocator.md) |
## 相关文档
- [D3D12 后端总览](../overview.md)