docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
- math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
- containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
- core: 修复 types 链接错误
- debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
- memory: 修复头文件路径, malloc vs operator new, 新增方法文档
- resources: 修复 Shader/Texture 链接错误
- threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00
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# D3D12Fence::GetEventHandle
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## 函数签名
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```cpp
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void* GetEventHandle()
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```
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## 中文描述
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获取用于 CPU 等待的 event 句柄。用于 `WaitForSingleObject` 等 API 进行阻塞等待。
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## 返回值
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`void*` - Win32 event 句柄
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## 复杂度
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O(1)
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## 示例
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```cpp
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HANDLE eventHandle = static_cast<HANDLE>(d3d12Fence->GetEventHandle());
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WaitForSingleObject(eventHandle, INFINITE);
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```
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## 相关文档
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- [D3D12Fence](fence.md) - 类总览
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2026-03-20 02:35:45 +08:00
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- [D3D12Fence::Wait](wait.md) - 等待栅栏
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