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XCEngine/tests/D3D12_engine/test/test_device.cpp

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#include "fixtures/D3D12TestFixture.h"
TEST_F(D3D12TestFixture, Device_CreateDevice_Success) {
ASSERT_NE(GetDevice(), nullptr);
}
TEST_F(D3D12TestFixture, Device_GetCommandQueue_Success) {
ASSERT_NE(GetCommandQueue(), nullptr);
}