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XCEngine/tests/UI/Runtime/unit/test_ui_runtime_splitter_validation.cpp

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#include <gtest/gtest.h>
#include <XCEngine/UI/Runtime/UIScreenDocumentHost.h>
#include <XCEngine/UI/Runtime/UIScreenPlayer.h>
#include <chrono>
#include <filesystem>
#include <fstream>
#include <string>
namespace {
using XCEngine::UI::UIRect;
using XCEngine::UI::Runtime::UIScreenAsset;
using XCEngine::UI::Runtime::UIScreenFrameInput;
using XCEngine::UI::Runtime::UIScreenPlayer;
using XCEngine::UI::Runtime::UIDocumentScreenHost;
namespace fs = std::filesystem;
class TempFileScope {
public:
TempFileScope(std::string stem, std::string extension, std::string contents) {
const auto uniqueId = std::to_string(
std::chrono::steady_clock::now().time_since_epoch().count());
m_path = fs::temp_directory_path() / (std::move(stem) + "_" + uniqueId + std::move(extension));
std::ofstream output(m_path, std::ios::binary | std::ios::trunc);
output << contents;
}
~TempFileScope() {
std::error_code ec;
fs::remove(m_path, ec);
}
const fs::path& Path() const {
return m_path;
}
private:
fs::path m_path = {};
};
UIScreenAsset BuildScreenAsset(const fs::path& viewPath, const char* screenId) {
UIScreenAsset screen = {};
screen.screenId = screenId;
screen.documentPath = viewPath.string();
return screen;
}
UIScreenFrameInput BuildInputState(std::uint64_t frameIndex = 1u) {
UIScreenFrameInput input = {};
input.viewportRect = UIRect(0.0f, 0.0f, 960.0f, 720.0f);
input.frameIndex = frameIndex;
input.focused = true;
return input;
}
} // namespace
TEST(UIRuntimeSplitterValidationTest, InvalidSplitterArityProducesExplicitFrameError) {
TempFileScope viewFile(
"xcui_runtime_invalid_splitter",
".xcui",
"<View name=\"Invalid Splitter Test\">\n"
" <Column padding=\"16\" gap=\"10\">\n"
" <Splitter id=\"broken-splitter\" axis=\"horizontal\" splitRatio=\"0.5\">\n"
" <Card title=\"Only Child\" />\n"
" </Splitter>\n"
" </Column>\n"
"</View>\n");
UIDocumentScreenHost host = {};
UIScreenPlayer player(host);
ASSERT_TRUE(player.Load(BuildScreenAsset(viewFile.Path(), "runtime.invalid_splitter")));
const auto& frame = player.Update(BuildInputState());
EXPECT_FALSE(frame.errorMessage.empty());
EXPECT_NE(frame.errorMessage.find("broken-splitter"), std::string::npos);
EXPECT_NE(frame.errorMessage.find("exactly 2 child elements"), std::string::npos);
}