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XCEngine/new_editor/include/XCEditor/Fields/UIEditorAssetFieldInteraction.h

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2026-04-10 00:41:28 +08:00
#pragma once
#include <XCEditor/Fields/UIEditorAssetField.h>
#include <XCEngine/UI/Types.h>
#include <string>
#include <vector>
namespace XCEngine::UI::Editor {
struct UIEditorAssetFieldInteractionState {
Widgets::UIEditorAssetFieldState fieldState = {};
::XCEngine::UI::UIPoint pointerPosition = {};
bool hasPointerPosition = false;
};
struct UIEditorAssetFieldInteractionResult {
bool consumed = false;
bool focusChanged = false;
bool valueChanged = false;
bool activateRequested = false;
bool pickerRequested = false;
bool clearRequested = false;
Widgets::UIEditorAssetFieldHitTarget hitTarget = {};
std::string assetIdBefore = {};
std::string assetIdAfter = {};
std::string displayNameBefore = {};
std::string displayNameAfter = {};
};
struct UIEditorAssetFieldInteractionFrame {
Widgets::UIEditorAssetFieldLayout layout = {};
UIEditorAssetFieldInteractionResult result = {};
};
UIEditorAssetFieldInteractionFrame UpdateUIEditorAssetFieldInteraction(
UIEditorAssetFieldInteractionState& state,
Widgets::UIEditorAssetFieldSpec& spec,
const ::XCEngine::UI::UIRect& bounds,
const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
const Widgets::UIEditorAssetFieldMetrics& metrics = {});
} // namespace XCEngine::UI::Editor