Files
XCEngine/engine/src/RHI/OpenGL/OpenGLDevice.cpp

275 lines
8.3 KiB
C++
Raw Normal View History

#define GLFW_INCLUDE_NONE
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
#include "XCEngine/RHI/OpenGL/OpenGLBuffer.h"
#include "XCEngine/RHI/OpenGL/OpenGLTexture.h"
#include "XCEngine/RHI/OpenGL/OpenGLShader.h"
#include "XCEngine/RHI/OpenGL/OpenGLPipelineState.h"
#include "XCEngine/RHI/OpenGL/OpenGLFence.h"
#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
#include "XCEngine/RHI/OpenGL/OpenGLCommandList.h"
#include "XCEngine/RHI/OpenGL/OpenGLCommandQueue.h"
#include "XCEngine/RHI/OpenGL/OpenGLSwapChain.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace XCEngine {
namespace RHI {
OpenGLDevice::OpenGLDevice()
: m_window(nullptr)
, m_initialized(false)
, m_ownsWindow(false) {
}
OpenGLDevice::~OpenGLDevice() {
Shutdown();
}
bool OpenGLDevice::Initialize(const RHIDeviceDesc& desc) {
if (m_initialized) {
return true;
}
if (desc.windowHandle) {
return InitializeWithExistingWindow(static_cast<GLFWwindow*>(desc.windowHandle));
}
std::string titleStr = "XCEngine";
if (!desc.appName.empty()) {
titleStr = std::string(desc.appName.begin(), desc.appName.end());
}
return CreateRenderWindow(desc.width, desc.height, titleStr.c_str(), desc.enableDebugLayer);
}
bool OpenGLDevice::CreateRenderWindow(int width, int height, const char* title, bool enableDebug) {
if (m_initialized) {
return true;
}
static bool glfwInitialized = false;
if (!glfwInitialized) {
glfwInit();
glfwInitialized = true;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
m_window = glfwCreateWindow(width, height, title, nullptr, nullptr);
if (!m_window) {
return false;
}
glfwSetWindowShouldClose(m_window, GLFW_FALSE);
m_ownsWindow = true;
return InitializeWithExistingWindow(m_window);
}
bool OpenGLDevice::InitializeWithExistingWindow(GLFWwindow* window) {
if (m_initialized) {
return true;
}
m_window = window;
if (!m_window) {
return false;
}
glfwMakeContextCurrent(m_window);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
return false;
}
const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const char* renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const char* version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
m_deviceInfo.vendor = std::wstring(vendor ? vendor : "", vendor ? vendor + strlen(vendor) : nullptr);
m_deviceInfo.renderer = std::wstring(renderer ? renderer : "", renderer ? renderer + strlen(renderer) : nullptr);
m_deviceInfo.version = std::wstring(version ? version : "", version ? version + strlen(version) : nullptr);
GLint majorVersion = 0, minorVersion = 0;
glGetIntegerv(GL_MAJOR_VERSION, &majorVersion);
glGetIntegerv(GL_MINOR_VERSION, &minorVersion);
m_deviceInfo.majorVersion = static_cast<uint32_t>(majorVersion);
m_deviceInfo.minorVersion = static_cast<uint32_t>(minorVersion);
m_capabilities.majorVersion = majorVersion;
m_capabilities.minorVersion = minorVersion;
m_capabilities.bSupportsGeometryShaders = true;
m_capabilities.bSupportsComputeShaders = GLVersion.major >= 4 && GLVersion.minor >= 3;
m_capabilities.bSupportsTessellation = GLVersion.major >= 4 && GLVersion.minor >= 1;
m_capabilities.bSupportsExplicitMultiThreading = false;
GLint maxTexSize = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
m_capabilities.maxTexture2DSize = static_cast<uint32_t>(maxTexSize);
GLint maxCubeSize = 0;
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeSize);
m_capabilities.maxTextureCubeSize = static_cast<uint32_t>(maxCubeSize);
GLint maxRenderTargets = 0;
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxRenderTargets);
m_capabilities.maxRenderTargets = static_cast<uint32_t>(maxRenderTargets);
m_capabilities.maxColorAttachments = static_cast<uint32_t>(maxRenderTargets);
GLint maxViewports = 0;
glGetIntegerv(GL_MAX_VIEWPORTS, &maxViewports);
m_capabilities.maxViewports = static_cast<uint32_t>(maxViewports);
GLint maxAnisotropy = 0;
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &maxAnisotropy);
m_capabilities.maxAnisotropy = static_cast<uint32_t>(maxAnisotropy);
GLint maxAttribs = 0;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs);
m_capabilities.maxVertexAttribs = static_cast<uint32_t>(maxAttribs);
m_initialized = true;
return true;
}
void OpenGLDevice::Shutdown() {
if (m_ownsWindow && m_window) {
glfwDestroyWindow(m_window);
}
m_window = nullptr;
m_initialized = false;
m_ownsWindow = false;
}
void OpenGLDevice::SwapBuffers() {
if (m_window) {
glfwSwapBuffers(m_window);
}
}
bool OpenGLDevice::PollEvents() {
glfwPollEvents();
return !glfwWindowShouldClose(m_window);
}
void OpenGLDevice::SetShouldClose(bool shouldClose) {
if (m_window) {
glfwSetWindowShouldClose(m_window, shouldClose ? GLFW_TRUE : GLFW_FALSE);
}
}
bool OpenGLDevice::ShouldClose() const {
return m_window && glfwWindowShouldClose(m_window) == GLFW_TRUE;
}
RHIBuffer* OpenGLDevice::CreateBuffer(const BufferDesc& desc) {
auto* buffer = new OpenGLBuffer();
OpenGLBufferType bufferType = OpenGLBufferType::Vertex;
switch (desc.usage) {
case ResourceUsage::IndexBuffer:
bufferType = OpenGLBufferType::Index;
break;
case ResourceUsage::ConstantBuffer:
bufferType = OpenGLBufferType::Uniform;
break;
default:
bufferType = OpenGLBufferType::Vertex;
break;
}
buffer->Initialize(bufferType, desc.size, nullptr, desc.cpuAccess == CPUAccess::Write);
return buffer;
}
RHITexture* OpenGLDevice::CreateTexture(const TextureDesc& desc) {
auto* texture = new OpenGLTexture();
OpenGLTextureType type = OpenGLTextureType::Texture2D;
switch (desc.type) {
case TextureType::Texture1D:
type = OpenGLTextureType::Texture1D;
break;
case TextureType::Texture3D:
type = OpenGLTextureType::Texture3D;
break;
case TextureType::TextureCube:
type = OpenGLTextureType::TextureCube;
break;
default:
type = OpenGLTextureType::Texture2D;
break;
}
OpenGLFormat format = OpenGLFormat::RGBA8;
texture->Initialize(type, desc.width, desc.height, desc.depth, desc.mipLevels, format, nullptr);
return texture;
}
RHISwapChain* OpenGLDevice::CreateSwapChain(const SwapChainDesc& desc) {
auto* swapChain = new OpenGLSwapChain();
if (m_window) {
swapChain->Initialize(m_window, desc.width, desc.height);
}
return swapChain;
}
RHICommandList* OpenGLDevice::CreateCommandList(const CommandListDesc& desc) {
auto* cmdList = new OpenGLCommandList();
return cmdList;
}
RHICommandQueue* OpenGLDevice::CreateCommandQueue(const CommandQueueDesc& desc) {
auto* queue = new OpenGLCommandQueue();
return queue;
}
RHIShader* OpenGLDevice::CompileShader(const ShaderCompileDesc& desc) {
auto* shader = new OpenGLShader();
if (desc.sourceData && desc.sourceSize > 0) {
shader->Compile(static_cast<const char*>(desc.sourceData), desc.sourceSize);
} else if (desc.filePath) {
shader->CompileFromFile(desc.filePath);
}
return shader;
}
RHIPipelineState* OpenGLDevice::CreatePipelineState(const PipelineStateDesc& desc) {
auto* pso = new OpenGLPipelineState();
return pso;
}
RHIFence* OpenGLDevice::CreateFence(const FenceDesc& desc) {
auto* fence = new OpenGLFence();
fence->Initialize(desc.initialValue > 0);
return fence;
}
RHISampler* OpenGLDevice::CreateSampler(const SamplerDesc& desc) {
auto* sampler = new OpenGLSampler();
OpenGLSamplerDesc samplerDesc = {};
sampler->Initialize(samplerDesc);
return sampler;
}
const RHICapabilities& OpenGLDevice::GetCapabilities() const {
return m_capabilities;
}
const RHIDeviceInfo& OpenGLDevice::GetDeviceInfo() const {
return m_deviceInfo;
}
void* OpenGLDevice::GetNativeDevice() {
return nullptr;
}
void* OpenGLDevice::GetNativeHandle() const {
return nullptr;
}
} // namespace RHI
} // namespace XCEngine