27 lines
486 B
Markdown
27 lines
486 B
Markdown
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# ResourceManager::UnloadUnused
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```cpp
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void UnloadUnused()
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```
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卸载所有无引用的资源。遍历资源缓存,将引用计数为零的资源全部释放。常在场景切换或内存紧张时调用。
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**参数:** 无
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**返回:** 无
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**复杂度:** O(n)
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**示例:**
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```cpp
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// 切换场景时清理无用资源
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void OnSceneUnload() {
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ResourceManager::Get().UnloadUnused();
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}
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```
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## 相关文档
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- [ResourceManager 总览](resourcemanager.md) - 返回类总览
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