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XCEngine/docs/api/math/quaternion/normalized.md

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# Quaternion::Normalized
```cpp
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Quaternion Normalized() const;
```
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返回归一化(单位化)后的四元数。如果模长接近 0返回单位四元数。
**返回:** 归一化后的四元数
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**线程安全:** ✅
**复杂度:** O(1)
**示例:**
```cpp
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#include <XCEngine/Math/Quaternion.h>
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using namespace XCEngine::Math;
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Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Quaternion normalized = q.Normalized();
```
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## 相关文档
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- [Quaternion](quaternion.md) - 返回类总览
- [Normalize](normalize.md) - 静态归一化方法
- [Magnitude](magnitude.md) - 求模长