Logo
Explore Help
Register Sign In
xuanchi/XCEngine
1
1
Fork 0
You've already forked XCEngine
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
7a66913f2bb5d89ffac6f7e667f3b8017e084b4d
XCEngine/tests/RHI/OpenGL/integration/triangle/Res/Shader/triangle.vert

11 lines
175 B
GLSL
Raw Normal View History

Add OpenGL triangle integration test with GLSL shaders - Add tests/RHI/OpenGL/integration/triangle/ with main.cpp, CMakeLists.txt - Add GLSL shaders (triangle.vert, triangle.frag) for vertex/fragment shading - Use OpenGLVertexArray, OpenGLBuffer, OpenGLShader, OpenGLPipelineState - Disable depth test to allow 2D triangle rendering - GT.ppm reused from D3D12 triangle test (0% diff)
2026-03-22 02:30:52 +08:00
#version 460
layout(location = 0) in vec4 aPosition;
layout(location = 1) in vec4 aColor;
out vec4 vColor;
void main() {
gl_Position = aPosition;
vColor = aColor;
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.4 Page: 55ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API