2026-03-16 19:06:21 +08:00
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#include "XCEngine/RHI/OpenGL/OpenGLRenderTargetView.h"
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#include <glad/glad.h>
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namespace XCEngine {
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namespace RHI {
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2026-03-17 02:20:56 +08:00
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static unsigned int ToGLRenderTargetType(RenderTargetType type) {
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switch (type) {
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case RenderTargetType::Texture2D: return GL_TEXTURE_2D;
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case RenderTargetType::Texture2DArray: return GL_TEXTURE_2D_ARRAY;
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case RenderTargetType::Texture3D: return GL_TEXTURE_3D;
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case RenderTargetType::TextureCube: return GL_TEXTURE_CUBE_MAP;
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case RenderTargetType::TextureCubeArray: return GL_TEXTURE_CUBE_MAP_ARRAY;
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default: return GL_TEXTURE_2D;
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}
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}
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OpenGLRenderTargetView::OpenGLRenderTargetView()
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: m_texture(0)
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, m_framebuffer(0)
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, m_mipLevel(0)
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, m_width(0)
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, m_height(0)
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, m_type(RenderTargetType::Texture2D) {
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2026-03-16 19:06:21 +08:00
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}
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OpenGLRenderTargetView::~OpenGLRenderTargetView() {
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Shutdown();
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2026-03-16 19:06:21 +08:00
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}
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2026-03-17 19:43:20 +08:00
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bool OpenGLRenderTargetView::Initialize(unsigned int texture, const OpenGLRenderTargetViewDesc& desc) {
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m_texture = texture;
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2026-03-17 02:20:56 +08:00
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m_mipLevel = desc.mipLevel;
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m_type = desc.type;
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glGenFramebuffers(1, &m_framebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
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unsigned int target = ToGLRenderTargetType(desc.type);
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GLenum attachment = GL_COLOR_ATTACHMENT0;
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switch (desc.type) {
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case RenderTargetType::Texture2D:
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glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture, desc.mipLevel);
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break;
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case RenderTargetType::Texture2DArray:
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glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, desc.mipLevel, desc.baseArraySlice);
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break;
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case RenderTargetType::Texture3D:
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glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, desc.mipLevel, desc.layer);
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break;
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case RenderTargetType::TextureCube:
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glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc.baseArraySlice, texture, desc.mipLevel);
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break;
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case RenderTargetType::TextureCubeArray:
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glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, desc.mipLevel, desc.baseArraySlice);
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break;
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}
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return false;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return true;
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}
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bool OpenGLRenderTargetView::Initialize(unsigned int texture, int mipLevel) {
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OpenGLRenderTargetViewDesc desc;
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desc.type = RenderTargetType::Texture2D;
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desc.mipLevel = mipLevel;
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return Initialize(texture, desc);
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}
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bool OpenGLRenderTargetView::InitializeCubemap(unsigned int cubemap, int face, int mipLevel) {
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m_texture = cubemap;
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m_mipLevel = mipLevel;
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m_type = RenderTargetType::TextureCube;
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glGenFramebuffers(1, &m_framebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubemap, mipLevel);
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2026-03-16 19:06:21 +08:00
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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2026-03-16 19:06:21 +08:00
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return false;
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}
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2026-03-17 02:20:56 +08:00
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2026-03-16 19:06:21 +08:00
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return true;
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}
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void OpenGLRenderTargetView::Shutdown() {
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if (m_framebuffer) {
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glDeleteFramebuffers(1, &m_framebuffer);
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m_framebuffer = 0;
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}
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if (!m_framebuffers.empty()) {
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glDeleteFramebuffers(static_cast<GLsizei>(m_framebuffers.size()), m_framebuffers.data());
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m_framebuffers.clear();
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}
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}
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void OpenGLRenderTargetView::Bind(unsigned int slot) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
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(void)slot;
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}
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void OpenGLRenderTargetView::Bind(unsigned int count, const unsigned int* framebuffers, const int* drawBuffers) {
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if (count == 1) {
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffers[0]);
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} else {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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for (unsigned int i = 0; i < count; i++) {
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffers[i]);
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glDrawBuffers(1, (const GLenum*)&drawBuffers[i]);
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}
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}
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(void)count;
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}
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void OpenGLRenderTargetView::Unbind() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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2026-03-17 02:20:56 +08:00
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void OpenGLRenderTargetView::Clear(float r, float g, float b, float a) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
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glClearColor(r, g, b, a);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void OpenGLRenderTargetView::Clear(float r, float g, float b, float a, float depth, uint8_t stencil) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
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glClearColor(r, g, b, a);
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glClearDepth(depth);
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glClearStencil(stencil);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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void OpenGLRenderTargetView::BindFramebuffer(unsigned int framebuffer) {
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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}
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void OpenGLRenderTargetView::UnbindFramebuffer() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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2026-03-16 19:06:21 +08:00
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} // namespace RHI
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} // namespace XCEngine
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