198 lines
6.9 KiB
C++
198 lines
6.9 KiB
C++
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "GuAABBTreeUpdateMap.h"
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#include "GuAABBTree.h"
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#include "GuAABBTreeNode.h"
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using namespace physx;
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using namespace Gu;
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static const PxU32 SHRINK_THRESHOLD = 1024;
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void AABBTreeUpdateMap::initMap(PxU32 nbObjects, const AABBTree& tree)
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{
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if(!nbObjects)
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{
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release();
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return;
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}
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// Memory management
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{
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const PxU32 mapSize = nbObjects;
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const PxU32 targetCapacity = mapSize + (mapSize>>2);
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PxU32 currentCapacity = mMapping.capacity();
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if( ( targetCapacity < (currentCapacity>>1) ) && ( (currentCapacity-targetCapacity) > SHRINK_THRESHOLD ) )
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{
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// trigger reallocation of a smaller array, there is enough memory to save
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currentCapacity = 0;
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}
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if(mapSize > currentCapacity)
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{
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// the mapping values are invalid and reset below in any case
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// so there is no need to copy the values at all
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mMapping.reset();
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mMapping.reserve(targetCapacity); // since size is 0, reserve will also just allocate
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}
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mMapping.forceSize_Unsafe(mapSize);
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for(PxU32 i=0;i<mapSize;i++)
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mMapping[i] = INVALID_NODE_ID;
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}
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const PxU32 nbNodes = tree.getNbNodes();
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const BVHNode* nodes = tree.getNodes();
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const PxU32* indices = tree.getIndices();
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for(TreeNodeIndex i=0;i<nbNodes;i++)
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{
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if(nodes[i].isLeaf())
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{
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const PxU32 nbPrims = nodes[i].getNbRuntimePrimitives();
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// PT: with multiple primitives per node, several mapping entries will point to the same node.
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PX_ASSERT(nbPrims<16);
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for(PxU32 j=0;j<nbPrims;j++)
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{
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const PxU32 index = nodes[i].getPrimitives(indices)[j];
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PX_ASSERT(index<nbObjects);
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mMapping[index] = i;
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}
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}
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}
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}
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void AABBTreeUpdateMap::invalidate(PoolIndex prunerIndex0, PoolIndex prunerIndex1, AABBTree& tree)
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{
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// prunerIndex0 and prunerIndex1 are both indices into the pool, not handles
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// prunerIndex0 is the index in the pruning pool for the node that was just removed
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// prunerIndex1 is the index in the pruning pool for the node
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const TreeNodeIndex nodeIndex0 = prunerIndex0<mMapping.size() ? mMapping[prunerIndex0] : INVALID_NODE_ID;
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const TreeNodeIndex nodeIndex1 = prunerIndex1<mMapping.size() ? mMapping[prunerIndex1] : INVALID_NODE_ID;
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//printf("map invalidate pi0:%x ni0:%x\t",prunerIndex0,nodeIndex0);
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//printf(" replace with pi1:%x ni1:%x\n",prunerIndex1,nodeIndex1);
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// if nodeIndex0 exists:
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// invalidate node 0
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// invalidate map prunerIndex0
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// if nodeIndex1 exists:
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// point node 1 to prunerIndex0
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// map prunerIndex0 to node 1
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// invalidate map prunerIndex1
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// eventually:
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// - node 0 is invalid
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// - prunerIndex0 is mapped to node 1 or
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// is not mapped if prunerIndex1 is not mapped
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// is not mapped if prunerIndex0==prunerIndex1
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// - node 1 points to prunerIndex0 or
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// is invalid if prunerIndex1 is not mapped
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// is invalid if prunerIndex0==prunerIndex1
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// - prunerIndex1 is not mapped
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BVHNode* nodes = tree.getNodes();
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if(nodeIndex0!=INVALID_NODE_ID)
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{
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PX_ASSERT(nodeIndex0 < tree.getNbNodes());
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PX_ASSERT(nodes[nodeIndex0].isLeaf());
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BVHNode* node0 = nodes + nodeIndex0;
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const PxU32 nbPrims = node0->getNbRuntimePrimitives();
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PX_ASSERT(nbPrims < 16);
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// retrieve the primitives pointer
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PxU32* primitives = node0->getPrimitives(tree.getIndices());
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PX_ASSERT(primitives);
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// PT: look for desired pool index in the leaf
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bool foundIt = false;
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for(PxU32 i=0;i<nbPrims;i++)
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{
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PX_ASSERT(mMapping[primitives[i]] == nodeIndex0); // PT: all primitives should point to the same leaf node
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if(prunerIndex0 == primitives[i])
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{
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foundIt = true;
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const PxU32 last = nbPrims-1;
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node0->setNbRunTimePrimitives(last);
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primitives[i] = INVALID_POOL_ID; // Mark primitive index as invalid in the node
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mMapping[prunerIndex0] = INVALID_NODE_ID; // invalidate the node index for pool 0
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// PT: swap within the leaf node. No need to update the mapping since they should all point
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// to the same tree node anyway.
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if(last!=i)
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PxSwap(primitives[i], primitives[last]);
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break;
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}
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}
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PX_ASSERT(foundIt);
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PX_UNUSED(foundIt);
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}
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if (nodeIndex1!=INVALID_NODE_ID)
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{
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// PT: with multiple primitives per leaf, tree nodes may very well be the same for different pool indices.
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// However the pool indices may be the same when a swap has been skipped in the pruning pool, in which
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// case there is nothing to do.
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if(prunerIndex0!=prunerIndex1)
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{
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PX_ASSERT(nodeIndex1 < tree.getNbNodes());
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PX_ASSERT(nodes[nodeIndex1].isLeaf());
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BVHNode* node1 = nodes + nodeIndex1;
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const PxU32 nbPrims = node1->getNbRuntimePrimitives();
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PX_ASSERT(nbPrims < 16);
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// retrieve the primitives pointer
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PxU32* primitives = node1->getPrimitives(tree.getIndices());
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PX_ASSERT(primitives);
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// PT: look for desired pool index in the leaf
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bool foundIt = false;
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for(PxU32 i=0;i<nbPrims;i++)
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{
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PX_ASSERT(mMapping[primitives[i]] == nodeIndex1); // PT: all primitives should point to the same leaf node
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if(prunerIndex1 == primitives[i])
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{
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foundIt = true;
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primitives[i] = prunerIndex0; // point node 1 to the pool object moved to ID 0
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mMapping[prunerIndex0] = nodeIndex1; // pool 0 is pointed at by node 1 now
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mMapping[prunerIndex1] = INVALID_NODE_ID; // pool 1 is no longer stored in the tree
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break;
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}
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}
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PX_ASSERT(foundIt);
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PX_UNUSED(foundIt);
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}
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}
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}
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