2026-03-19 01:06:12 +08:00
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# ResourcePackage
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**命名空间**: `XCEngine::Resources`
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**类型**: `class`
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**描述**: 资源包读写工具,支持打包多个资源文件到单个包文件中,以及从包中读取资源。
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## 概述
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`ResourcePackage` 提供了资源打包功能,可以将多个资源文件打包成单个包文件,方便分发和加载。包文件包含文件清单和数据区域。
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## 头文件
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```cpp
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#include <XCEngine/Resources/ResourcePackage.h>
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```
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---
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## PackageFileEntry 结构体
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打包文件条目信息。
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| 成员 | 类型 | 描述 |
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|------|------|------|
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| `relativePath` | `Containers::String` | 相对路径 |
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| `size` | `size_t` | 文件大小 |
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| `checksum` | `Core::uint64` | 校验和 |
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| `offset` | `size_t` | 数据偏移量 |
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---
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## ResourcePackageBuilder
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资源包构建器,用于创建新的资源包。
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### 构造与析构
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| 方法 | 描述 |
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|------|------|
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| `ResourcePackageBuilder()` | 默认构造 |
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| `~ResourcePackageBuilder()` | 析构函数 |
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### 包构建
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| 方法 | 描述 |
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|------|------|
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| `bool AddFile(const Containers::String& sourcePath, const Containers::String& relativePath)` | 添加单个文件到包 |
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2026-03-19 01:16:12 +08:00
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| `bool AddDirectory(const Containers::String& sourceDir, const Containers::String& relativeBase = "")` | 添加整个目录到包(当前为 stub,始终返回 true) |
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2026-03-19 01:06:12 +08:00
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| `void SetOutputPath(const Containers::String& path)` | 设置输出包文件路径 |
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| `const Containers::String& GetOutputPath() const` | 获取输出路径 |
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| `bool Build()` | 构建包文件 |
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| `float GetProgress() const` | 获取构建进度(0.0f ~ 1.0f) |
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| `const Containers::String& GetError() const` | 获取错误信息 |
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2026-03-19 01:16:12 +08:00
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## 实现说明
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**注意**: `ResourcePackageBuilder::AddDirectory()` 当前为 stub,始终返回 true。
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2026-03-19 01:06:12 +08:00
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## 使用示例(构建)
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```cpp
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ResourcePackageBuilder builder;
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// 添加文件
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builder.AddFile("textures/player.png", "textures/player.png");
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builder.AddFile("textures/terrain.png", "textures/terrain.png");
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// 添加目录
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builder.AddDirectory("shaders/", "shaders/");
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// 设置输出
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builder.SetOutputPath("data/resources.pkg");
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// 构建
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if (builder.Build()) {
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printf("Package built successfully!\n");
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} else {
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printf("Build failed: %s\n", builder.GetError().CStr());
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}
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```
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---
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## ResourcePackage
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资源包读取器,用于从已打包的文件中读取资源。
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### 构造与析构
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| 方法 | 描述 |
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|------|------|
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| `ResourcePackage()` | 默认构造 |
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| `~ResourcePackage()` | 析构函数,自动关闭包 |
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### 包操作
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| 方法 | 描述 |
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|------|------|
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| `bool Open(const Containers::String& packagePath)` | 打开包文件 |
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| `void Close()` | 关闭包文件 |
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| `bool IsValid() const` | 检查包是否有效 |
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### 文件操作
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| 方法 | 描述 |
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|------|------|
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| `bool Exists(const Containers::String& relativePath) const` | 检查文件是否存在于包中 |
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| `Containers::Array<Core::uint8> Read(const Containers::String& relativePath) const` | 读取包内文件 |
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| `size_t GetSize(const Containers::String& relativePath) const` | 获取包内文件大小 |
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| `void Enumerate(const Containers::String& pattern, Containers::Array<Containers::String>& outFiles) const` | 枚举包内匹配的文件 |
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### 包信息
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| 方法 | 描述 |
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|------|------|
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| `const PackageInfo& GetInfo() const` | 获取包信息 |
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### PackageInfo 结构体
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| 成员 | 类型 | 描述 |
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|------|------|------|
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| `path` | `Containers::String` | 包文件路径 |
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| `version` | `Core::uint16` | 包格式版本 |
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| `fileCount` | `size_t` | 文件数量 |
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| `totalSize` | `size_t` | 总大小 |
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## 使用示例(读取)
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```cpp
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ResourcePackage package;
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if (package.Open("data/resources.pkg")) {
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// 检查文件
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if (package.Exists("textures/player.png")) {
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// 读取文件
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auto data = package.Read("textures/player.png");
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if (!data.Empty()) {
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// 使用数据...
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}
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}
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// 获取文件大小
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size_t size = package.GetSize("textures/player.png");
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// 枚举文件
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Containers::Array<Containers::String> files;
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package.Enumerate("textures/*.png", files);
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// 获取包信息
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auto info = package.GetInfo();
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printf("Package: %s, Files: %zu\n", info.path.CStr(), info.fileCount);
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package.Close();
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}
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```
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## 相关文档
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- [ResourceFileSystem](../filesystem/filesystem.md) - 资源文件系统
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- [Resources 总览](../resources.md) - 返回模块总览
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