29 lines
742 B
Markdown
29 lines
742 B
Markdown
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# OpenGLTexture::Initialize2D
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```cpp
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bool Initialize2D(int width, int height, int channels, const void* data, bool generateMipmap = true)
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```
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初始化一个 2D 纹理。
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**参数:**
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- `width` - 纹理宽度(像素)
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- `height` - 纹理高度(像素)
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- `channels` - 通道数(1=R, 2=RG, 4=RGBA)
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- `data` - 纹理数据指针(可以为 nullptr 创建空纹理)
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- `generateMipmap` - 是否自动生成 mipmap(默认为 true)
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**返回:** `bool` - 成功返回 true,失败返回 false
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**示例:**
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```cpp
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OpenGLTexture texture;
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std::vector<unsigned char> pixels(width * height * 4);
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texture.Initialize2D(width, height, 4, pixels.data(), true);
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```
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## 相关文档
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- [OpenGLTexture](texture.md) - 返回类总览
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