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XCEngine/new_editor/app/Composition/EditorShellAssetBuilder.h

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#pragma once
#include "Composition/EditorShellVariant.h"
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#include <XCEditor/Shell/UIEditorShellAsset.h>
#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
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#include <filesystem>
#include <string_view>
namespace XCEngine::UI::Editor::App {
EditorShellAsset BuildEditorApplicationShellAsset(const std::filesystem::path& repoRoot);
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UIEditorShellInteractionDefinition BuildEditorApplicationShellInteractionDefinition(
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const EditorShellAsset& asset,
const UIEditorWorkspaceController& controller,
std::string_view statusText,
std::string_view captureText,
EditorShellVariant variant = EditorShellVariant::Primary);
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} // namespace XCEngine::UI::Editor::App