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XCEngine/docs/api/rhi/d3d12/render-target-view/initialize.md

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2026-03-20 02:35:45 +08:00
# D3D12RenderTargetView::Initialize
## 函数签名
```cpp
void Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_RENDER_TARGET_VIEW_DESC* desc = nullptr)
```
## 描述
初始化渲染目标视图。内部自动分配描述符句柄。
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `device` | `ID3D12Device*` | D3D12 设备指针 |
| `resource` | `ID3D12Resource*` | 渲染目标资源指针 |
| `desc` | `D3D12_RENDER_TARGET_VIEW_DESC*` | 视图描述符(可选) |
## 返回值
## 示例
```cpp
D3D12RenderTargetView rtv;
rtv.Initialize(device, resource, &desc);
```
## 相关文档
- [D3D12RenderTargetView](render-target-view.md) - 类总览
- [D3D12RenderTargetView::InitializeAt](initialize-at.md) - 在指定位置初始化