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XCEngine/engine/src/RHI/OpenGL/OpenGLTexture.cpp

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#define GLFW_INCLUDE_NONE
#include "XCEngine/RHI/OpenGL/OpenGLTexture.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <stb_image.h>
#include <iostream>
namespace XCEngine {
namespace RHI {
OpenGLTexture::OpenGLTexture()
: m_texture(0)
, m_width(0)
, m_height(0)
, m_channels(0) {
}
OpenGLTexture::~OpenGLTexture() {
Shutdown();
}
bool OpenGLTexture::Initialize2D(int width, int height, int channels, const void* data, bool generateMipmap) {
glGenTextures(1, &m_texture);
glBindTexture(GL_TEXTURE_2D, m_texture);
GLenum format = (channels == 4) ? GL_RGBA : GL_RGB;
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);
if (generateMipmap) {
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
m_width = width;
m_height = height;
m_channels = channels;
glBindTexture(GL_TEXTURE_2D, 0);
return true;
}
bool OpenGLTexture::LoadFromFile(const char* path, bool flipVertical) {
stbi_set_flip_vertically_on_load(flipVertical ? 1 : 0);
unsigned char* data = stbi_load(path, &m_width, &m_height, &m_channels, 0);
if (!data) {
std::cout << "Failed to load texture: " << path << std::endl;
return false;
}
bool result = Initialize2D(m_width, m_height, m_channels, data, true);
stbi_image_free(data);
return result;
}
void OpenGLTexture::Shutdown() {
if (m_texture) {
glDeleteTextures(1, &m_texture);
m_texture = 0;
}
}
void OpenGLTexture::Bind(int slot) const {
glActiveTexture(GL_TEXTURE0 + slot);
glBindTexture(GL_TEXTURE_2D, m_texture);
}
void OpenGLTexture::Unbind() const {
glBindTexture(GL_TEXTURE_2D, 0);
}
} // namespace RHI
} // namespace XCEngine