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XCEngine/tests/RHI/OpenGL/unit/fixtures/OpenGLTestFixture.h

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#pragma once
#include <windows.h>
#include <glad/glad.h>
#include <gtest/gtest.h>
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
namespace XCEngine {
namespace RHI {
class OpenGLTestFixture : public ::testing::Test {
protected:
void SetUp() override;
void TearDown() override;
HWND GetWindow() { return m_hwnd; }
HDC GetDC() { return m_hdc; }
HGLRC GetContext() { return m_hglrc; }
OpenGLDevice* GetDevice() { return m_device; }
void MakeContextCurrent();
void DoneContextCurrent();
void ClearGLErrors();
bool CheckGLError(const char* file, int line);
const char* GetGLErrorString(GLenum error);
void ResetGLState();
private:
HWND m_hwnd = nullptr;
HDC m_hdc = nullptr;
HGLRC m_hglrc = nullptr;
OpenGLDevice* m_device = nullptr;
bool m_ownsWindow = false;
};
} // namespace RHI
} // namespace XCEngine
#define GL_CLEAR_ERRORS() \
do { while (glGetError() != GL_NO_ERROR); } while(0)
#define GL_CHECK(call) \
do { \
call; \
ASSERT_TRUE(XCEngine::RHI::OpenGLTestFixture::CheckGLError(__FILE__, __LINE__)) \
<< "GL error after " << #call; \
} while(0)
#define GL_EXPECT_SUCCESS(call) \
do { \
call; \
EXPECT_EQ(glGetError(), GL_NO_ERROR) \
<< "GL error after " << #call; \
} while(0)