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XCEngine/managed/XCEngine.ScriptCore/InternalCalls.cs

297 lines
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C#
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using System;
using System.Runtime.CompilerServices;
namespace XCEngine
{
internal static class InternalCalls
{
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Debug_Log(string message);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Debug_LogWarning(string message);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Debug_LogError(string message);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Time_GetDeltaTime();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Time_GetFixedDeltaTime();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetKey(int keyCode);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetKeyDown(int keyCode);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetKeyUp(int keyCode);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetMouseButton(int button);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetMouseButtonDown(int button);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetMouseButtonUp(int button);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetButton(string buttonName);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetButtonDown(string buttonName);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetButtonUp(string buttonName);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Input_GetAxis(string axisName);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Input_GetAxisRaw(string axisName);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetAnyKey();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Input_GetAnyKeyDown();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Input_GetMousePosition(out Vector3 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Input_GetMouseScrollDelta(out Vector2 delta);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern string GameObject_GetName(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void GameObject_SetName(ulong gameObjectUUID, string name);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool GameObject_GetActiveSelf(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool GameObject_GetActiveInHierarchy(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void GameObject_SetActive(ulong gameObjectUUID, bool active);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool GameObject_HasComponent(ulong gameObjectUUID, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern Component GameObject_GetComponent(ulong gameObjectUUID, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern Component GameObject_GetComponentInChildren(ulong gameObjectUUID, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern Component GameObject_GetComponentInParent(ulong gameObjectUUID, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern Component GameObject_AddComponent(ulong gameObjectUUID, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern ulong GameObject_Find(string name);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern ulong GameObject_Create(string name, ulong parentGameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void GameObject_Destroy(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Object_Destroy(global::XCEngine.Object obj);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Behaviour_GetEnabled(ulong scriptComponentUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Behaviour_SetEnabled(ulong scriptComponentUUID, bool enabled);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetLocalPosition(ulong gameObjectUUID, out Vector3 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetLocalPosition(ulong gameObjectUUID, ref Vector3 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetLocalRotation(ulong gameObjectUUID, out Quaternion rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetLocalRotation(ulong gameObjectUUID, ref Quaternion rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetLocalScale(ulong gameObjectUUID, out Vector3 scale);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetLocalScale(ulong gameObjectUUID, ref Vector3 scale);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetLocalEulerAngles(ulong gameObjectUUID, out Vector3 eulerAngles);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetLocalEulerAngles(ulong gameObjectUUID, ref Vector3 eulerAngles);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetPosition(ulong gameObjectUUID, out Vector3 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetPosition(ulong gameObjectUUID, ref Vector3 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetRotation(ulong gameObjectUUID, out Quaternion rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetRotation(ulong gameObjectUUID, ref Quaternion rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetScale(ulong gameObjectUUID, out Vector3 scale);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetScale(ulong gameObjectUUID, ref Vector3 scale);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetForward(ulong gameObjectUUID, out Vector3 forward);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetRight(ulong gameObjectUUID, out Vector3 right);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetUp(ulong gameObjectUUID, out Vector3 up);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_Translate(ulong gameObjectUUID, ref Vector3 translation, int relativeTo);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_Rotate(ulong gameObjectUUID, ref Vector3 eulers, int relativeTo);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_RotateAxisAngle(ulong gameObjectUUID, ref Vector3 axis, float angle, int relativeTo);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_LookAt(ulong gameObjectUUID, ref Vector3 target);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_LookAtWithUp(ulong gameObjectUUID, ref Vector3 target, ref Vector3 up);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_TransformPoint(ulong gameObjectUUID, ref Vector3 point, out Vector3 transformedPoint);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_InverseTransformPoint(ulong gameObjectUUID, ref Vector3 point, out Vector3 transformedPoint);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_TransformDirection(ulong gameObjectUUID, ref Vector3 direction, out Vector3 transformedDirection);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_InverseTransformDirection(ulong gameObjectUUID, ref Vector3 direction, out Vector3 transformedDirection);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern ulong Transform_GetParent(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetParent(ulong gameObjectUUID, ulong parentGameObjectUUID, bool worldPositionStays);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int Transform_GetChildCount(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern ulong Transform_GetChild(ulong gameObjectUUID, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Camera_GetFieldOfView(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetFieldOfView(ulong gameObjectUUID, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Camera_GetNearClipPlane(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetNearClipPlane(ulong gameObjectUUID, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Camera_GetFarClipPlane(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetFarClipPlane(ulong gameObjectUUID, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Camera_GetDepth(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetDepth(ulong gameObjectUUID, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Camera_GetPrimary(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetPrimary(ulong gameObjectUUID, bool value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Light_GetIntensity(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Light_SetIntensity(ulong gameObjectUUID, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Light_GetRange(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Light_SetRange(ulong gameObjectUUID, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float Light_GetSpotAngle(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Light_SetSpotAngle(ulong gameObjectUUID, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Light_GetCastsShadows(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Light_SetCastsShadows(ulong gameObjectUUID, bool value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern string MeshFilter_GetMeshPath(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshFilter_SetMeshPath(ulong gameObjectUUID, string path);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int MeshRenderer_GetMaterialCount(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern string MeshRenderer_GetMaterialPath(ulong gameObjectUUID, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshRenderer_SetMaterialPath(ulong gameObjectUUID, int index, string path);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshRenderer_ClearMaterials(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool MeshRenderer_GetCastShadows(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshRenderer_SetCastShadows(ulong gameObjectUUID, bool value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool MeshRenderer_GetReceiveShadows(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshRenderer_SetReceiveShadows(ulong gameObjectUUID, bool value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int MeshRenderer_GetRenderLayer(ulong gameObjectUUID);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshRenderer_SetRenderLayer(ulong gameObjectUUID, int value);
}
}