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XCEngine/new_editor/include/XCEditor/Shell/UIEditorStructuredShell.h

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#pragma once
#include <XCEditor/Foundation/UIEditorShortcutManager.h>
#include <XCEditor/Shell/UIEditorShellAsset.h>
#include <XCEditor/Shell/UIEditorShellInteraction.h>
#include <XCEditor/Shell/UIEditorWorkspaceController.h>
#include <XCEngine/UI/Runtime/UIScreenTypes.h>
namespace XCEngine::UI::Editor {
struct StructuredEditorShellBinding {
::XCEngine::UI::Runtime::UIScreenAsset screenAsset = {};
UIEditorWorkspaceController workspaceController = {};
UIEditorShellInteractionDefinition shellDefinition = {};
UIEditorShortcutManager shortcutManager = {};
EditorShellAssetValidationResult assetValidation = {};
[[nodiscard]] bool IsValid() const {
return assetValidation.IsValid();
}
};
inline StructuredEditorShellBinding BuildStructuredEditorShellBinding(
const EditorShellAsset& asset) {
StructuredEditorShellBinding binding = {};
binding.screenAsset.screenId = asset.screenId;
binding.screenAsset.documentPath = asset.documentPath.string();
binding.workspaceController =
UIEditorWorkspaceController(asset.panelRegistry, asset.workspace, asset.workspaceSession);
binding.shellDefinition = asset.shellDefinition;
binding.shortcutManager = BuildEditorShellShortcutManager(asset);
binding.assetValidation = ValidateEditorShellAsset(asset);
return binding;
}
inline UIEditorShellInteractionServices BuildStructuredEditorShellServices(
const StructuredEditorShellBinding& binding) {
UIEditorShellInteractionServices services = {};
services.commandDispatcher = &binding.shortcutManager.GetCommandDispatcher();
services.shortcutManager = &binding.shortcutManager;
return services;
}
} // namespace XCEngine::UI::Editor