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XCEngine/managed/XCEngine.ScriptCore/Rendering/Core/RenderSceneSetupContext.cs

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namespace XCEngine.Rendering
{
public sealed class RenderSceneSetupContext
{
private readonly ulong m_nativeHandle;
internal RenderSceneSetupContext(ulong nativeHandle)
{
m_nativeHandle = nativeHandle;
}
public int rendererIndex =>
InternalCalls
.Rendering_RenderSceneSetupContext_GetRendererIndex(
m_nativeHandle);
public Camera camera
{
get
{
ulong cameraGameObjectUUID =
InternalCalls
.Rendering_RenderSceneSetupContext_GetCameraGameObjectUUID(
m_nativeHandle);
if (cameraGameObjectUUID == 0)
{
return null;
}
GameObject gameObject =
new GameObject(cameraGameObjectUUID);
return gameObject.GetComponent<Camera>();
}
}
public bool isConfigured =>
InternalCalls
.Rendering_RenderSceneSetupContext_GetIsConfigured(
m_nativeHandle);
public bool UseDefaultSceneSetup()
{
return InternalCalls
.Rendering_RenderSceneSetupContext_UseDefaultSceneSetup(
m_nativeHandle);
}
public bool UseDefaultEnvironment()
{
return InternalCalls
.Rendering_RenderSceneSetupContext_UseDefaultEnvironment(
m_nativeHandle);
}
public bool UseDefaultGlobalShaderKeywords()
{
return InternalCalls
.Rendering_RenderSceneSetupContext_UseDefaultGlobalShaderKeywords(
m_nativeHandle);
}
public void ClearEnvironment()
{
InternalCalls
.Rendering_RenderSceneSetupContext_ClearEnvironment(
m_nativeHandle);
}
public void ClearGlobalShaderKeywords()
{
InternalCalls
.Rendering_RenderSceneSetupContext_ClearGlobalShaderKeywords(
m_nativeHandle);
}
public void ClearSceneSetup()
{
InternalCalls
.Rendering_RenderSceneSetupContext_ClearSceneSetup(
m_nativeHandle);
}
internal ulong nativeHandle =>
m_nativeHandle;
}
}