107 lines
3.8 KiB
C
107 lines
3.8 KiB
C
|
|
// Redistribution and use in source and binary forms, with or without
|
||
|
|
// modification, are permitted provided that the following conditions
|
||
|
|
// are met:
|
||
|
|
// * Redistributions of source code must retain the above copyright
|
||
|
|
// notice, this list of conditions and the following disclaimer.
|
||
|
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
|
// documentation and/or other materials provided with the distribution.
|
||
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
|
// contributors may be used to endorse or promote products derived
|
||
|
|
// from this software without specific prior written permission.
|
||
|
|
//
|
||
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
|
//
|
||
|
|
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
|
||
|
|
#ifndef SC_SQ_BOUNDS_MANAGER_H
|
||
|
|
#define SC_SQ_BOUNDS_MANAGER_H
|
||
|
|
|
||
|
|
#include "foundation/PxUserAllocated.h"
|
||
|
|
#include "foundation/PxBitMap.h"
|
||
|
|
#include "foundation/PxArray.h"
|
||
|
|
|
||
|
|
#include "ScSqBoundsSync.h"
|
||
|
|
|
||
|
|
namespace physx
|
||
|
|
{
|
||
|
|
class PxBounds3;
|
||
|
|
|
||
|
|
namespace Sc
|
||
|
|
{
|
||
|
|
struct SqBoundsSync;
|
||
|
|
struct SqRefFinder;
|
||
|
|
class ShapeSimBase;
|
||
|
|
|
||
|
|
class SqBoundsManager0 : public PxUserAllocated
|
||
|
|
{
|
||
|
|
PX_NOCOPY(SqBoundsManager0)
|
||
|
|
public:
|
||
|
|
SqBoundsManager0();
|
||
|
|
|
||
|
|
void addSyncShape(ShapeSimBase& shape);
|
||
|
|
void removeSyncShape(ShapeSimBase& shape);
|
||
|
|
void syncBounds(SqBoundsSync& sync, SqRefFinder& finder, const PxBounds3* bounds, const PxTransform32* transforms, PxU64 contextID, const PxBitMap& ignoredIndices);
|
||
|
|
|
||
|
|
private:
|
||
|
|
|
||
|
|
PxArray<ShapeSimBase*> mShapes; //
|
||
|
|
PxArray<ScPrunerHandle> mRefs; // SQ pruner references
|
||
|
|
PxArray<PxU32> mBoundsIndices; // indices into the Sc bounds array
|
||
|
|
PxArray<ShapeSimBase*> mRefless; // shapesims without references
|
||
|
|
};
|
||
|
|
|
||
|
|
class SqBoundsManagerEx : public PxUserAllocated
|
||
|
|
{
|
||
|
|
PX_NOCOPY(SqBoundsManagerEx)
|
||
|
|
public:
|
||
|
|
SqBoundsManagerEx();
|
||
|
|
~SqBoundsManagerEx();
|
||
|
|
|
||
|
|
void addSyncShape(ShapeSimBase& shape);
|
||
|
|
void removeSyncShape(ShapeSimBase& shape);
|
||
|
|
void syncBounds(SqBoundsSync& sync, SqRefFinder& finder, const PxBounds3* bounds, const PxTransform32* transforms, PxU64 contextID, const PxBitMap& ignoredIndices);
|
||
|
|
|
||
|
|
private:
|
||
|
|
|
||
|
|
PxArray<ShapeSimBase*> mWaitingRoom;
|
||
|
|
|
||
|
|
// PT: one of the many solutions discussed in https://confluence.nvidia.com/display/~pterdiman/The+new+SQ+system
|
||
|
|
// Just to get something working. This will most likely need revisiting later.
|
||
|
|
|
||
|
|
struct PrunerSyncData : public PxUserAllocated
|
||
|
|
{
|
||
|
|
PxArray<ShapeSimBase*> mShapes; //
|
||
|
|
// PT: layout dictated by the SqPruner API here. We could consider merging these two arrays.
|
||
|
|
PxArray<ScPrunerHandle> mRefs; // SQ pruner references
|
||
|
|
PxArray<PxU32> mBoundsIndices; // indices into the Sc bounds array
|
||
|
|
};
|
||
|
|
|
||
|
|
PrunerSyncData** mPrunerSyncData;
|
||
|
|
PxU32 mPrunerSyncDataSize;
|
||
|
|
|
||
|
|
void resize(PxU32 index);
|
||
|
|
};
|
||
|
|
|
||
|
|
//class SqBoundsManager : public SqBoundsManager0
|
||
|
|
class SqBoundsManager : public SqBoundsManagerEx
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
};
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#endif
|